Stuff you would like to see in the world of Eliatopia.
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Iogan
- Posts:204
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whip master limits on spawning
Post
by Iogan » Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading

Last edited by
Iogan on Fri Apr 28, 2023 11:35 pm, edited 3 times in total.
XanXus, Arbalist and 1ogan
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DeathGun
- Posts:84
- Joined:Mon Sep 21, 2020 4:00 pm
- Location:Holy fudging poop i dont live in ph :skull:
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by DeathGun » Sun Feb 12, 2023 2:47 pm
If you ask it is the same for the maximum guner of poison area and that the coin power is nerfed
E
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Iogan
- Posts:204
- Joined:Mon Dec 19, 2022 11:12 pm
- Location:everywhere
Post
by Iogan » Mon Feb 13, 2023 10:35 am
DeathGun wrote: ↑Sun Feb 12, 2023 2:47 pm
If you ask it is the same for the maximum guner of poison area and that the coin power is nerfed
perhaps but coin shot is balanced as we sure gain alot of damage but we lose most of are defense making it dangerous in some situations
XanXus, Arbalist and 1ogan
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McatSP
- Posts:17
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- Location:Your mother's house
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by McatSP » Mon Feb 13, 2023 7:25 pm
Iogan wrote: ↑Mon Feb 13, 2023 10:35 am
DeathGun wrote: ↑Sun Feb 12, 2023 2:47 pm
If you ask it is the same for the maximum guner of poison area and that the coin power is nerfed
perhaps but coin shot is balanced as we sure gain alot of damage but we lose most of are defense making it dangerous in some situations
You don't lose defense while using coin shot, only with money power.
Mcat
SP 
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Iogan
- Posts:204
- Joined:Mon Dec 19, 2022 11:12 pm
- Location:everywhere
Post
by Iogan » Tue Feb 14, 2023 6:15 pm
McatSP wrote: ↑Mon Feb 13, 2023 7:25 pm
Iogan wrote: ↑Mon Feb 13, 2023 10:35 am
DeathGun wrote: ↑Sun Feb 12, 2023 2:47 pm
If you ask it is the same for the maximum guner of poison area and that the coin power is nerfed
perhaps but coin shot is balanced as we sure gain alot of damage but we lose most of are defense making it dangerous in some situations
You don't lose defense while using coin shot, only with money power.
maybe but to grind you do need money and for coin shot plus money equals power gets roped into that, ive never seen a high level gunner without millions on hand in places like 106 and 99
XanXus, Arbalist and 1ogan
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Good_luck
- Posts:22
- Joined:Thu Mar 16, 2023 10:33 am
Post
by Good_luck » Sat Apr 01, 2023 1:37 pm
Iogan wrote: ↑Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading
Its poison damage is outrageous, 500 HP was instantly killed by a hurricane with 14 poison damage points
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Good_luck
- Posts:22
- Joined:Thu Mar 16, 2023 10:33 am
Post
by Good_luck » Sat Apr 01, 2023 1:38 pm
Good_luck wrote: ↑Sat Apr 01, 2023 1:37 pm
Iogan wrote: ↑Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading
Its poison damage is outrageous, 500 HP was instantly killed by a hurricane with 14 poison damage points
However, ordinary damage does not need to be canceled. After all, it is necessary to retain the advantage of the whip player

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CAPTAINSTAR
- Posts:283
- Joined:Thu Jun 09, 2022 12:09 pm
- Location:IND
Post
by CAPTAINSTAR » Thu Apr 06, 2023 10:01 am
Iogan wrote: ↑Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading
nerf tornados fr, whipmasters doesnt give any chance to other classes to kill a boss, even a low level whipper can outgrind all other classes in terms of boss grind.
support the idea, nerf the tornado limit is nice..

BLOODLINE #1

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TheWood
- Posts:1933
- Joined:Mon Jun 21, 2021 7:10 am
- Location:Alion city on the Eliatopia
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by TheWood » Thu Apr 06, 2023 1:17 pm
CAPTAINSTAR wrote: ↑Thu Apr 06, 2023 10:01 am
Iogan wrote: ↑Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading
nerf tornados fr, whipmasters doesnt give any chance to other classes to kill a boss, even a low level whipper can outgrind all other classes in terms of boss grind.
support the idea, nerf the tornado limit is nice..
It's not just a tornado, it's also a sacrifice skills. Double damage for 10-15 points is op. Whipmasters can't be killed by the boss because of the tornado's ability to steal health, it's a free doubling of damage.
Risk losing items is lower because you killing monsters faster and won't lose a set if don't stand in afk.
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CAPTAINSTAR
- Posts:283
- Joined:Thu Jun 09, 2022 12:09 pm
- Location:IND
Post
by CAPTAINSTAR » Fri Apr 07, 2023 12:06 pm
TheWood wrote: ↑Thu Apr 06, 2023 1:17 pm
CAPTAINSTAR wrote: ↑Thu Apr 06, 2023 10:01 am
Iogan wrote: ↑Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading
nerf tornados fr, whipmasters doesnt give any chance to other classes to kill a boss, even a low level whipper can outgrind all other classes in terms of boss grind.
support the idea, nerf the tornado limit is nice..
It's not just a tornado, it's also a sacrifice skills. Double damage for 10-15 points is op. Whipmasters can't be killed by the boss because of the tornado's ability to steal health, it's a free doubling of damage.
Risk losing items is lower because you killing monsters faster and won't lose a set if don't stand in afk.
true

BLOODLINE #1
