whip master limits on spawning

Stuff you would like to see in the world of Eliatopia.
User avatar
Iogan
Posts:204
Joined:Mon Dec 19, 2022 11:12 pm
Location:everywhere
whip master limits on spawning

Post by Iogan » Wed Feb 01, 2023 8:08 pm

hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading :D
Last edited by Iogan on Fri Apr 28, 2023 11:35 pm, edited 3 times in total.
XanXus, Arbalist and 1ogan

DeathGun
Posts:84
Joined:Mon Sep 21, 2020 4:00 pm
Location:Holy fudging poop i dont live in ph :skull:

Re: whip master limits on spawning

Post by DeathGun » Sun Feb 12, 2023 2:47 pm

If you ask it is the same for the maximum guner of poison area and that the coin power is nerfed
E

User avatar
Iogan
Posts:204
Joined:Mon Dec 19, 2022 11:12 pm
Location:everywhere

Re: whip master limits on spawning

Post by Iogan » Mon Feb 13, 2023 10:35 am

DeathGun wrote:
Sun Feb 12, 2023 2:47 pm
If you ask it is the same for the maximum guner of poison area and that the coin power is nerfed
perhaps but coin shot is balanced as we sure gain alot of damage but we lose most of are defense making it dangerous in some situations
XanXus, Arbalist and 1ogan

User avatar
McatSP
Posts:17
Joined:Tue Aug 03, 2021 11:14 am
Location:Your mother's house

Re: whip master limits on spawning

Post by McatSP » Mon Feb 13, 2023 7:25 pm

Iogan wrote:
Mon Feb 13, 2023 10:35 am
DeathGun wrote:
Sun Feb 12, 2023 2:47 pm
If you ask it is the same for the maximum guner of poison area and that the coin power is nerfed
perhaps but coin shot is balanced as we sure gain alot of damage but we lose most of are defense making it dangerous in some situations
You don't lose defense while using coin shot, only with money power.
McatSP :D

User avatar
Iogan
Posts:204
Joined:Mon Dec 19, 2022 11:12 pm
Location:everywhere

Re: whip master limits on spawning

Post by Iogan » Tue Feb 14, 2023 6:15 pm

McatSP wrote:
Mon Feb 13, 2023 7:25 pm
Iogan wrote:
Mon Feb 13, 2023 10:35 am
DeathGun wrote:
Sun Feb 12, 2023 2:47 pm
If you ask it is the same for the maximum guner of poison area and that the coin power is nerfed
perhaps but coin shot is balanced as we sure gain alot of damage but we lose most of are defense making it dangerous in some situations
You don't lose defense while using coin shot, only with money power.
maybe but to grind you do need money and for coin shot plus money equals power gets roped into that, ive never seen a high level gunner without millions on hand in places like 106 and 99
XanXus, Arbalist and 1ogan

Good_luck
Posts:22
Joined:Thu Mar 16, 2023 10:33 am

Re: whip master limits on spawning

Post by Good_luck » Sat Apr 01, 2023 1:37 pm

Iogan wrote:
Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading :D
Its poison damage is outrageous, 500 HP was instantly killed by a hurricane with 14 poison damage points

Good_luck
Posts:22
Joined:Thu Mar 16, 2023 10:33 am

Re: whip master limits on spawning

Post by Good_luck » Sat Apr 01, 2023 1:38 pm

Good_luck wrote:
Sat Apr 01, 2023 1:37 pm
Iogan wrote:
Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading :D
Its poison damage is outrageous, 500 HP was instantly killed by a hurricane with 14 poison damage points
However, ordinary damage does not need to be canceled. After all, it is necessary to retain the advantage of the whip player :D :D :D

CAPTAINSTAR
Posts:283
Joined:Thu Jun 09, 2022 12:09 pm
Location:IND

Re: whip master limits on spawning

Post by CAPTAINSTAR » Thu Apr 06, 2023 10:01 am

Iogan wrote:
Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading :D

nerf tornados fr, whipmasters doesnt give any chance to other classes to kill a boss, even a low level whipper can outgrind all other classes in terms of boss grind.

support the idea, nerf the tornado limit is nice.. :)
BLOODLINE #1 8-)

User avatar
TheWood
Posts:1933
Joined:Mon Jun 21, 2021 7:10 am
Location:Alion city on the Eliatopia

Re: whip master limits on spawning

Post by TheWood » Thu Apr 06, 2023 1:17 pm

CAPTAINSTAR wrote:
Thu Apr 06, 2023 10:01 am
Iogan wrote:
Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading :D

nerf tornados fr, whipmasters doesnt give any chance to other classes to kill a boss, even a low level whipper can outgrind all other classes in terms of boss grind.

support the idea, nerf the tornado limit is nice.. :)
It's not just a tornado, it's also a sacrifice skills. Double damage for 10-15 points is op. Whipmasters can't be killed by the boss because of the tornado's ability to steal health, it's a free doubling of damage.
Risk losing items is lower because you killing monsters faster and won't lose a set if don't stand in afk.

CAPTAINSTAR
Posts:283
Joined:Thu Jun 09, 2022 12:09 pm
Location:IND

Re: whip master limits on spawning

Post by CAPTAINSTAR » Fri Apr 07, 2023 12:06 pm

TheWood wrote:
Thu Apr 06, 2023 1:17 pm
CAPTAINSTAR wrote:
Thu Apr 06, 2023 10:01 am
Iogan wrote:
Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading :D

nerf tornados fr, whipmasters doesnt give any chance to other classes to kill a boss, even a low level whipper can outgrind all other classes in terms of boss grind.

support the idea, nerf the tornado limit is nice.. :)
It's not just a tornado, it's also a sacrifice skills. Double damage for 10-15 points is op. Whipmasters can't be killed by the boss because of the tornado's ability to steal health, it's a free doubling of damage.
Risk losing items is lower because you killing monsters faster and won't lose a set if don't stand in afk.

true :oops:
BLOODLINE #1 8-)

Post Reply