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whip master limits on spawning
Posted: Wed Feb 01, 2023 8:08 pm
by Iogan
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading

Re: whip master limits on spawning
Posted: Sun Feb 12, 2023 2:47 pm
by DeathGun
If you ask it is the same for the maximum guner of poison area and that the coin power is nerfed
Re: whip master limits on spawning
Posted: Mon Feb 13, 2023 10:35 am
by Iogan
DeathGun wrote: ↑Sun Feb 12, 2023 2:47 pm
If you ask it is the same for the maximum guner of poison area and that the coin power is nerfed
perhaps but coin shot is balanced as we sure gain alot of damage but we lose most of are defense making it dangerous in some situations
Re: whip master limits on spawning
Posted: Mon Feb 13, 2023 7:25 pm
by McatSP
Iogan wrote: ↑Mon Feb 13, 2023 10:35 am
DeathGun wrote: ↑Sun Feb 12, 2023 2:47 pm
If you ask it is the same for the maximum guner of poison area and that the coin power is nerfed
perhaps but coin shot is balanced as we sure gain alot of damage but we lose most of are defense making it dangerous in some situations
You don't lose defense while using coin shot, only with money power.
Re: whip master limits on spawning
Posted: Tue Feb 14, 2023 6:15 pm
by Iogan
McatSP wrote: ↑Mon Feb 13, 2023 7:25 pm
Iogan wrote: ↑Mon Feb 13, 2023 10:35 am
DeathGun wrote: ↑Sun Feb 12, 2023 2:47 pm
If you ask it is the same for the maximum guner of poison area and that the coin power is nerfed
perhaps but coin shot is balanced as we sure gain alot of damage but we lose most of are defense making it dangerous in some situations
You don't lose defense while using coin shot, only with money power.
maybe but to grind you do need money and for coin shot plus money equals power gets roped into that, ive never seen a high level gunner without millions on hand in places like 106 and 99
Re: whip master limits on spawning
Posted: Sat Apr 01, 2023 1:37 pm
by Good_luck
Iogan wrote: ↑Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading
Its poison damage is outrageous, 500 HP was instantly killed by a hurricane with 14 poison damage points
Re: whip master limits on spawning
Posted: Sat Apr 01, 2023 1:38 pm
by Good_luck
Good_luck wrote: ↑Sat Apr 01, 2023 1:37 pm
Iogan wrote: ↑Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading
Its poison damage is outrageous, 500 HP was instantly killed by a hurricane with 14 poison damage points
However, ordinary damage does not need to be canceled. After all, it is necessary to retain the advantage of the whip player

Re: whip master limits on spawning
Posted: Thu Apr 06, 2023 10:01 am
by CAPTAINSTAR
Iogan wrote: ↑Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading
nerf tornados fr, whipmasters doesnt give any chance to other classes to kill a boss, even a low level whipper can outgrind all other classes in terms of boss grind.
support the idea, nerf the tornado limit is nice..

Re: whip master limits on spawning
Posted: Thu Apr 06, 2023 1:17 pm
by TheWood
CAPTAINSTAR wrote: ↑Thu Apr 06, 2023 10:01 am
Iogan wrote: ↑Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading
nerf tornados fr, whipmasters doesnt give any chance to other classes to kill a boss, even a low level whipper can outgrind all other classes in terms of boss grind.
support the idea, nerf the tornado limit is nice..
It's not just a tornado, it's also a sacrifice skills. Double damage for 10-15 points is op. Whipmasters can't be killed by the boss because of the tornado's ability to steal health, it's a free doubling of damage.
Risk losing items is lower because you killing monsters faster and won't lose a set if don't stand in afk.
Re: whip master limits on spawning
Posted: Fri Apr 07, 2023 12:06 pm
by CAPTAINSTAR
TheWood wrote: ↑Thu Apr 06, 2023 1:17 pm
CAPTAINSTAR wrote: ↑Thu Apr 06, 2023 10:01 am
Iogan wrote: ↑Wed Feb 01, 2023 8:08 pm
hi i am making this in hopes it reaches Robby as i wish for there to be a limit on the number of tornadoes a player can deploy at one time for the sake of balancing.
this could be reduced to 6 at max with each level of tornado adding more such as LV1 = 2 tornado LV2 = 3 LV3 = 4 LV4 = 5 and LV5= 6 max tornadoes.
this can help reduce how ridiculously overpowered the whip master is at killing things such as bosses.
with that being said a max on snakes could be nice level 1 would have 20 snakes and it could add 5 more to the max every level but i dont know its just a suggestion.
the values im using can be whatever as they are more of suggestions i think to be appropriate to not over nerf the class (perhaps 6 max tornadoes is a bit harsh i dont know) but to still bring it down to a fare level.
thanks for reading
nerf tornados fr, whipmasters doesnt give any chance to other classes to kill a boss, even a low level whipper can outgrind all other classes in terms of boss grind.
support the idea, nerf the tornado limit is nice..
It's not just a tornado, it's also a sacrifice skills. Double damage for 10-15 points is op. Whipmasters can't be killed by the boss because of the tornado's ability to steal health, it's a free doubling of damage.
Risk losing items is lower because you killing monsters faster and won't lose a set if don't stand in afk.
true
