A small rework to Shield skills & Stun
- CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
As a shield user, I can say shields are incredibly OP in pvp, simply just because of reflect & fine stance.
In order to try and balance this;
Reflect:
- Change into just "block". Pretty self-explanatory, but being able to block the hit PLUS deal damage back is very OP.
Fine Stance:
- Remove this from the shield skill tree. Instead, make it a general skill. This would balance it more because it would allow every class to take advantage of it, since stunlocking players is extremely useful. The changes below would also make it so you can't just equip a pie tin and not be able to get knocked down... Logically, these changes make MUCH more sense.
- Make it so a player is only knocked down if they are dealt a certain % of their hp in damage, instead of how it is now where even if you only take 1 damage you get knocked down.
- Base % of hp lost per hit to be knocked down = 10% (if you have 100 hp and you are dealt 10 or more damage, you will be knocked down)
- % Increase per skill level (max level 3) = 10% (at max level, you'll need to take 30% of your hp in damage within 1 attack in order to be knocked down)
In order to try and balance this;
Reflect:
- Change into just "block". Pretty self-explanatory, but being able to block the hit PLUS deal damage back is very OP.
Fine Stance:
- Remove this from the shield skill tree. Instead, make it a general skill. This would balance it more because it would allow every class to take advantage of it, since stunlocking players is extremely useful. The changes below would also make it so you can't just equip a pie tin and not be able to get knocked down... Logically, these changes make MUCH more sense.
- Make it so a player is only knocked down if they are dealt a certain % of their hp in damage, instead of how it is now where even if you only take 1 damage you get knocked down.
- Base % of hp lost per hit to be knocked down = 10% (if you have 100 hp and you are dealt 10 or more damage, you will be knocked down)
- % Increase per skill level (max level 3) = 10% (at max level, you'll need to take 30% of your hp in damage within 1 attack in order to be knocked down)
Re: A small rework to Shield skills & Stun
Isn't 30% too much? Imagine that you are a warrior with 800 hp, need to do more than 240 damage at a time to stun. I usually see more than 800+ hp on 140+ level warriors.
Re: A small rework to Shield skills & Stun
Support, Shield too op boss.
Re: A small rework to Shield skills & Stun
this is what i said but way cleaner lol
Re: A small rework to Shield skills & Stun
What wood said is right, that fine stance change would make shields functionally the same for warriors (aka make dual or two handed setups useless in pvp), so what if fine stance instead:
-allowed you to move while blocking
-you can't attack while in fine stance
-has increased defense...because you can't attack
the actual math is a debate, but I believe this would make defense warrior builds pretty unique (practically turtles), but also make it so that it requires actual thought, and not just equipping it mid-combo (which, note, I tend to do, it's stupid).
I always had an idea to make reflect a parry type move, so we could discuss that aswell.
-allowed you to move while blocking
-you can't attack while in fine stance
-has increased defense...because you can't attack
the actual math is a debate, but I believe this would make defense warrior builds pretty unique (practically turtles), but also make it so that it requires actual thought, and not just equipping it mid-combo (which, note, I tend to do, it's stupid).
I always had an idea to make reflect a parry type move, so we could discuss that aswell.
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Re: A small rework to Shield skills & Stun
Bump, Shield and Warriors are incredibly op in pvp rn.
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- Posts:2251
- Joined:Tue Jul 16, 2019 3:01 am
Re: A small rework to Shield skills & Stun
I think the 10% HP to be knocked down thing should apply to everything you get hit by, not just Fine Stance myself. But otherwise, support. It does seem a little weird for reflection to be passive outside of Soda Dungeon or something like that.