Fire rate inconsistency with guns
Thanks, I'll try and take a look at this today. What setting are you playing on? Also, could you send your graphics card model and CPU name if you know them? It does look like this is probably related to lag. In the video with the grunts, it looks like the game lags more when you go near the other player and grunts, which makes sense since it takes more to render them. I'd first need to determine if this lag is related to your CPU or GPU being overloaded.
Also, what quality setting were you playing on here?
Also, what quality setting were you playing on here?
Re: Fire rate inconsistency with guns
The issue is most likely on my end, so i'm open for suggestions/advice.Robby wrote: ↑Mon Sep 21, 2020 1:30 pmThanks, I'll try and take a look at this today. What setting are you playing on? Also, could you send your graphics card model and CPU name if you know them? It does look like this is probably related to lag. In the video with the grunts, it looks like the game lags more when you go near the other player and grunts, which makes sense since it takes more to render them. I'd first need to determine if this lag is related to your CPU or GPU being overloaded.
Also, what quality setting were you playing on here?
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Re: Fire rate inconsistency with guns
Ok great, thanks for the info.
So I did find an issue with gun shooting rate, which I'll have fixed this week (possibly even today).
As for your computer specs, I've looked up some of the performance data for that CPU and GPU you provided. They do look quite a bit slow for today's standards, as they look to be mid-grade ones from around 2013 for laptops. So it is to be expected that you will have a harder time running games on higher performance settings. That being said, I still want to strive for Eliatopia to run as smooth as possible on all devices. So I spent several hours yesterday and today finding some ways I can optimize the performance of the game. So look for a small update either today or Friday that will have boosted performance on the "low" and "very low" quality settings. I think the performance boost should hopefully be quite noticeable.
So I did find an issue with gun shooting rate, which I'll have fixed this week (possibly even today).
As for your computer specs, I've looked up some of the performance data for that CPU and GPU you provided. They do look quite a bit slow for today's standards, as they look to be mid-grade ones from around 2013 for laptops. So it is to be expected that you will have a harder time running games on higher performance settings. That being said, I still want to strive for Eliatopia to run as smooth as possible on all devices. So I spent several hours yesterday and today finding some ways I can optimize the performance of the game. So look for a small update either today or Friday that will have boosted performance on the "low" and "very low" quality settings. I think the performance boost should hopefully be quite noticeable.
Re: Fire rate inconsistency with guns
Thank you so much! I appreciate your hard work and dedication.Robby wrote: ↑Tue Sep 22, 2020 5:54 pmOk great, thanks for the info.
So I did find an issue with gun shooting rate, which I'll have fixed this week (possibly even today).
As for your computer specs, I've looked up some of the performance data for that CPU and CPU you provided. They do look quite a bit slow for today's standards, as they look to be mid-grade ones from around 2013 for laptops. So it is to be expected that you will have a harder time running games on higher performance settings. That being said, I still want to strive for Eliatopia to run as smooth as possible on all devices. So I spent several hours yesterday and today finding some ways I can optimize the performance of the game. So look for a small update either today or Friday that will have boosted performance on the "low" and "very low" quality settings. I think the performance boost should hopefully be quite noticeable.
Re: Fire rate inconsistency with guns
Sure thing! The updated version is up now. Just let me know if it's enough for you to notice any better playability or not.
Re: Fire rate inconsistency with guns
Ok, glad to here. Just curious though, is it honestly a lot better, a tiny bit better, or not much better? I just want to make sure it is a noticeable amount less laggy and that is actually made a difference. But if it didn't, feel free to be honest. =P
Re: Fire rate inconsistency with guns
It really is a lot better. I did the same 10 shots test with the musket here ----> https://youtu.be/frdbCJ_c46A (the lag while running is from the recorder)
Re: Fire rate inconsistency with guns
Ok thanks for the video. Great to hear then!