Warrior Skill: Dash Attack (Because I'm Tired of Seeing Unnecessary Passives)
lemme bump this- yeah there we go.
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Re: Warrior Skill: Dash Attack (Because I'm Tired of Seeing Unnecessary Passives)
Another one bumps the dust.
Re: Warrior Skill: Dash Attack (Because I'm Tired of Seeing Unnecessary Passives)
Bump
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Re: Warrior Skill: Dash Attack (Because I'm Tired of Seeing Unnecessary Passives)
WELCOME TO THE AGE
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Re: Warrior Skill: Dash Attack (Because I'm Tired of Seeing Unnecessary Passives)
Rob prob forgot about how crucial mobility is for melee class.
Bump.
Bump.
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- GeraltOfRivia
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Re: Warrior Skill: Dash Attack (Because I'm Tired of Seeing Unnecessary Passives)
viewtopic.php?f=5&t=1067 -kinda siilar skill to this(kinda)
viewtopic.php?f=5&t=661&start=10 -good explanation of warrior range here.
Beside the fact warrior realy needs good and fast attack i would also consider:
1. Either remove speed loss on skills or lower it as much as possible.
2. Make mobs either attack or stand still-making them run away from you is the worst possible way to help this class stand any chance agains all others.
Skill sounds good so support.
viewtopic.php?f=5&t=661&start=10 -good explanation of warrior range here.
Beside the fact warrior realy needs good and fast attack i would also consider:
1. Either remove speed loss on skills or lower it as much as possible.
2. Make mobs either attack or stand still-making them run away from you is the worst possible way to help this class stand any chance agains all others.
Skill sounds good so support.
Re: Warrior Skill: Dash Attack (Because I'm Tired of Seeing Unnecessary Passives)
Honestly things like changing how mobs work would probably cause trouble in the long run, while a slide dash would undeniably just bring warriors closer to the meta that is actually using the mouse to aim...or in the case of mages, basically standing still while the cloud does the job for you. Seriously, this ability just sounds perfect on paper, it keeps the warrior's disadvantage of needing to get close and personal, but makes actually getting close and personal possible even without getting the most expensive gear (when warrior gear is already more expensive). It's a good balance patch, fits with the class's mentality, and overall just improves combat as a whole for both the warriors themselves and other classes who may challenge them in PVP.GeraltOfRivia wrote: ↑Mon Jun 14, 2021 7:22 pmviewtopic.php?f=5&t=1067 -kinda siilar skill to this(kinda)
viewtopic.php?f=5&t=661&start=10 -good explanation of warrior range here.
Beside the fact warrior realy needs good and fast attack i would also consider:
1. Either remove speed loss on skills or lower it as much as possible.
2. Make mobs either attack or stand still-making them run away from you is the worst possible way to help this class stand any chance agains all others.
Skill sounds good so support.
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- GeraltOfRivia
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Re: Warrior Skill: Dash Attack (Because I'm Tired of Seeing Unnecessary Passives)
Have you tried to catch a mob running away from you? I did and trying to farm them is just pointless, even if you get close enough, time needed to perform an attack allows them to run away again. You'd be lucky if you direct hit any 1/5 times-same with any skill.cinos wrote: ↑Mon Jun 14, 2021 7:32 pmHonestly things like changing how mobs work would probably cause trouble in the long run, while a slide dash would undeniably just bring warriors closer to the meta that is actually using the mouse to aim...or in the case of mages, basically standing still while the cloud does the job for you. Seriously, this ability just sounds perfect on paper, it keeps the warrior's disadvantage of needing to get close and personal, but makes actually getting close and personal possible even without getting the most expensive gear (when warrior gear is already more expensive). It's a good balance patch, fits with the class's mentality, and overall just improves combat as a whole for both the warriors themselves and other classes who may challenge them in PVP.GeraltOfRivia wrote: ↑Mon Jun 14, 2021 7:22 pmviewtopic.php?f=5&t=1067 -kinda siilar skill to this(kinda)
viewtopic.php?f=5&t=661&start=10 -good explanation of warrior range here.
Beside the fact warrior realy needs good and fast attack i would also consider:
1. Either remove speed loss on skills or lower it as much as possible.
2. Make mobs either attack or stand still-making them run away from you is the worst possible way to help this class stand any chance agains all others.
Skill sounds good so support.
As for PVP-warrior is the most useless class here unless you wanna stand there as a punching bag and keep healing.
Re: Warrior Skill: Dash Attack (Because I'm Tired of Seeing Unnecessary Passives)
Well YEAH, I agree, that is my main point for wanting this slide dash skill, warriors are butt at PVP. I don't even mean that they're the weakest, they're literally freebies, even the toughest ones are far less threatening than the average archer or mage since, as you know, everyone can just outrun them. The slide dash would probably solve this, heck it would even solve the mob problem since you'd be able to reach them that way. Think of this interesting combo, you turn on rage, slide dash, then blow poop up. Combine with runes as per usual, yadda yadda, you got a wildly improved class that way. PVP? Actual threat now, the guy with huge damage multipliers can now dash up to you, like WOW, actual danger! All of that solved by just being able to actually reach your opponent. If it works for the actual challenge of PVP I'm pretty sure it works for mobs.GeraltOfRivia wrote: ↑Mon Jun 14, 2021 7:40 pmHave you tried to catch a mob running away from you? I did and trying to farm them is just pointless, even if you get close enough, time needed to perform an attack allows them to run away again. You'd be lucky if you direct hit any 1/5 times-same with any skill.cinos wrote: ↑Mon Jun 14, 2021 7:32 pmHonestly things like changing how mobs work would probably cause trouble in the long run, while a slide dash would undeniably just bring warriors closer to the meta that is actually using the mouse to aim...or in the case of mages, basically standing still while the cloud does the job for you. Seriously, this ability just sounds perfect on paper, it keeps the warrior's disadvantage of needing to get close and personal, but makes actually getting close and personal possible even without getting the most expensive gear (when warrior gear is already more expensive). It's a good balance patch, fits with the class's mentality, and overall just improves combat as a whole for both the warriors themselves and other classes who may challenge them in PVP.GeraltOfRivia wrote: ↑Mon Jun 14, 2021 7:22 pmviewtopic.php?f=5&t=1067 -kinda siilar skill to this(kinda)
viewtopic.php?f=5&t=661&start=10 -good explanation of warrior range here.
Beside the fact warrior realy needs good and fast attack i would also consider:
1. Either remove speed loss on skills or lower it as much as possible.
2. Make mobs either attack or stand still-making them run away from you is the worst possible way to help this class stand any chance agains all others.
Skill sounds good so support.
As for PVP-warrior is the most useless class here unless you wanna stand there as a punching bag and keep healing.
WELCOME TO THE AGE
OF THE CEBINAE!!!1111
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- GeraltOfRivia
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Re: Warrior Skill: Dash Attack (Because I'm Tired of Seeing Unnecessary Passives)
Well not really since warrior got nerfed and he is kinda similar to other classes as it goes for damage now, so even with rage he ain't gonna kill so easily. Also rage and power smash both use a lot of MP if maxed-f.e. power smash consumes 20MP per use while arrow hoard only 10 so still even this is kinda unfair.cinos wrote: ↑Mon Jun 14, 2021 7:48 pmWell YEAH, I agree, that is my main point for wanting this slide dash skill, warriors are butt at PVP. I don't even mean that they're the weakest, they're literally freebies, even the toughest ones are far less threatening than the average archer or mage since, as you know, everyone can just outrun them. The slide dash would probably solve this, heck it would even solve the mob problem since you'd be able to reach them that way. Think of this interesting combo, you turn on rage, slide dash, then blow poop up. Combine with runes as per usual, yadda yadda, you got a wildly improved class that way. PVP? Actual threat now, the guy with huge damage multipliers can now dash up to you, like WOW, actual danger! All of that solved by just being able to actually reach your opponent. If it works for the actual challenge of PVP I'm pretty sure it works for mobs.GeraltOfRivia wrote: ↑Mon Jun 14, 2021 7:40 pmHave you tried to catch a mob running away from you? I did and trying to farm them is just pointless, even if you get close enough, time needed to perform an attack allows them to run away again. You'd be lucky if you direct hit any 1/5 times-same with any skill.cinos wrote: ↑Mon Jun 14, 2021 7:32 pm
Honestly things like changing how mobs work would probably cause trouble in the long run, while a slide dash would undeniably just bring warriors closer to the meta that is actually using the mouse to aim...or in the case of mages, basically standing still while the cloud does the job for you. Seriously, this ability just sounds perfect on paper, it keeps the warrior's disadvantage of needing to get close and personal, but makes actually getting close and personal possible even without getting the most expensive gear (when warrior gear is already more expensive). It's a good balance patch, fits with the class's mentality, and overall just improves combat as a whole for both the warriors themselves and other classes who may challenge them in PVP.
As for PVP-warrior is the most useless class here unless you wanna stand there as a punching bag and keep healing.