Dude, this is not flippin' Medusa's head, dammit.Falling10fruit wrote: ↑Wed Mar 10, 2021 8:15 amWhat would happen to the AIs then? Stop moving?Flashlight237 wrote: ↑Tue Feb 09, 2021 11:21 amWhy not? Gunmen may be a bit overpowered, but I think they could use a new skill. Really it's just for variety's sake. They may affect the game balance, but at this point, I can only play it as safe as possible.
Flash Bang:
Skill Levels: 3
Base Damage: 20%
Base Miss Likelihood: 4%
Damage Increase per Skill Level: 10%
Miss Likelihood per Skill Level: 3%
Skill Cost: 2 MP
Description: Like a secret agent, the gunman pulls out a weird pen-looking camera that lets out a blinding flash, causing enemies to go blind for a moment. This move has a range of 12.5 feet and the blindness lasts 20 seconds. Press M to use.
Note: Avoid screen flashes to reduce worries about epilepsy
This skill was inspired by Men in Black: https://www.youtube.com/watch?v=PpKllvExMe8
So yeah, there's that.
Gunman Skill: Flash Bang
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Re: Gunman Skill: Flash Bang
The first sentence on this post was a lie.
frint fried...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
- MrHybridYT
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Re: Gunman Skill: Flash Bang
In my opinion, i actually want the flashbang to have a dizzy animation
Which is here: https://prnt.sc/12ff4vb
And not only could stun them, but also immobalize them for how many seconds (depending on your formula).
Which is here: https://prnt.sc/12ff4vb
And not only could stun them, but also immobalize them for how many seconds (depending on your formula).
No Videos Yet. I Know!
- MrHybridYT
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