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Make guns not clip into the ground

Posted: Sun Jun 12, 2022 6:11 pm
by cinos
See, a very obvious remnant from the HH-Eliatopia prototype days of the game is the way gunmen hold their guns, something especially noticeable with huge two handed rifles like the pellet spitter. First, here is how a gunman looks in Helmet Heroes, to remind you all where this default pose came from:
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Notice how the gun is going straight down and it looks fine.
Now, here is how this pose looks in Eliatopia:
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Notice how the gun legit just clips into the ground. This is pretty obviously because the pose is a remnant from when it was used in a two dimensional environment. Now, it clashes heavily with the z-axis, and is clipping into the ground. For a long time, I never thought there was a viable fix to this, until transparency got added and I realized that you can make specific parts of a character transparent, leading into things like this:
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I dunno the techno garble involved, but if we could have this instead of the gun clipping into the ground...well, that'd be swell.

Re: Make guns not clip into the ground

Posted: Sun Jun 12, 2022 6:19 pm
by TheWood
Support, it makes holding two handed guns not look silly. Maybe he could hold the gun with his other hand instead of putting it down?

Re: Make guns not clip into the ground

Posted: Sun Jun 12, 2022 6:34 pm
by cinos
TheWood wrote:
Sun Jun 12, 2022 6:19 pm
Support, it makes holding two handed guns not look silly. Maybe he could hold the gun with his other hand instead of putting it down?
naw that'd be disorienting, it's why I recommended to add transparency and not just change the pose.

Re: Make guns not clip into the ground

Posted: Sun Jun 12, 2022 7:36 pm
by Beef
100% support!!!!

Re: Make guns not clip into the ground

Posted: Sun Jun 12, 2022 9:15 pm
by troopas
Speaking of making weapons actually look nice while holding them, whats the deal with Whips not being coiled up when holding it? It just does a 90 degree angle turn when you hold it

Re: Make guns not clip into the ground

Posted: Sun Jun 12, 2022 10:29 pm
by cinos
troopas wrote:
Sun Jun 12, 2022 9:15 pm
Speaking of making weapons actually look nice while holding them, whats the deal with Whips not being coiled up when holding it? It just does a 90 degree angle turn when you hold it
Pretty sure the odd shape the held whips are in is due to the uncurl animation being easier to implement that way.

Re: Make guns not clip into the ground

Posted: Sun Jun 12, 2022 10:34 pm
by troopas
cinos wrote:
Sun Jun 12, 2022 10:29 pm
troopas wrote:
Sun Jun 12, 2022 9:15 pm
Speaking of making weapons actually look nice while holding them, whats the deal with Whips not being coiled up when holding it? It just does a 90 degree angle turn when you hold it
Pretty sure the odd shape the held whips are in is due to the uncurl animation being easier to implement that way.
I mean it's also easier to just let the gun clip into the floor...

Re: Make guns not clip into the ground

Posted: Sun Jun 12, 2022 11:48 pm
by Zeltonn
1000% support(that was me before i ACCDENTLY GOT BANNED AGAIN)

Re: Make guns not clip into the ground

Posted: Mon Jun 13, 2022 11:28 am
by TheWood
cinos wrote:
Sun Jun 12, 2022 6:34 pm
TheWood wrote:
Sun Jun 12, 2022 6:19 pm
Support, it makes holding two handed guns not look silly. Maybe he could hold the gun with his other hand instead of putting it down?
naw that'd be disorienting, it's why I recommended to add transparency and not just change the pose.
It looks silly to me to be running around with a long, heavy gun when he's holding it in one hand and waving it hard. How strong is he lol.

Re: Make guns not clip into the ground

Posted: Mon Jun 13, 2022 11:36 am
by cinos
TheWood wrote:
Mon Jun 13, 2022 11:28 am
cinos wrote:
Sun Jun 12, 2022 6:34 pm
TheWood wrote:
Sun Jun 12, 2022 6:19 pm
Support, it makes holding two handed guns not look silly. Maybe he could hold the gun with his other hand instead of putting it down?
naw that'd be disorienting, it's why I recommended to add transparency and not just change the pose.
How strong is he lol.
very