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Double drop rate

Posted: Sat Mar 12, 2022 1:59 am
by jafith32
Since the new item are to pricey, add double drop rate in payvault

Re: Double drop rate

Posted: Sat Mar 12, 2022 2:30 am
by Flashlight237
NO!

Why not ask for something more intelligent like, I dunno, MAKING LOOT THIEF A GENERAL SKILL?

Re: Double drop rate

Posted: Sat Mar 12, 2022 2:54 am
by cinos
Pay to win bυllshιτ because baby wants his bottle and will not put up with anything other than HH level capitalism...typical day on the suggestion board.
Also excuse the slippery slope fallacy, but if you want this, just straight up admit you want books, and 3x guild coins, and level 69 googlion stalker jrs that can breathe kreetus to death and reshape the entire space-time continium by simply jumping. It's literally the exact same thing, pay to win nonsense, there's no inbetween, you either want to break the game, or you refuse to add an objective advantage via money, end of story.

Re: Double drop rate

Posted: Sat Mar 12, 2022 7:12 am
by TheWood
If it was a general skill and not for emeralds, it would be useful. The prices are really high, but the loot is small.

Re: Double drop rate

Posted: Sat Mar 12, 2022 3:52 pm
by gtx1650
Maybe, nerf it a bit and put into general skill.

Re: Double drop rate

Posted: Sat Mar 12, 2022 3:54 pm
by coolboynum1
wtf, no. ptw games sucks(although i played pokemon unite, the game was kinda fun, but i really hate the aeos gem prices, and its terrible, and the items you use in game is just plain broken.)

Re: Double drop rate

Posted: Sat Mar 12, 2022 7:31 pm
by Swagybob
cinos wrote:
Sat Mar 12, 2022 2:54 am
Pay to win bυllshιτ because baby wants his bottle and will not put up with anything other than HH level capitalism...typical day on the suggestion board.
Also excuse the slippery slope fallacy, but if you want this, just straight up admit you want books, and 3x guild coins, and level 69 googlion stalker jrs that can breathe kreetus to death and reshape the entire space-time continium by simply jumping. It's literally the exact same thing, pay to win nonsense, there's no inbetween, you either want to break the game, or you refuse to add an objective advantage via money, end of story.
can't forget creating items out of thin air