Remove enemy corpse from medium quality

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GonDup
Posts:309
Joined:Tue Jul 16, 2019 5:29 pm
Remove enemy corpse from medium quality

Post by GonDup » Sat Dec 04, 2021 6:49 pm

What the title says. I really like playing in medium quality but the mob corpse are just so frustrating.
You can't see where the coins or drops are because the corpse covers it up.
If the corpse is big enough as well, It even stops my arrows from hitting other mobs.

All in all, It's a cool feature. But can be moved up to just high quality.
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Artemis
Posts:321
Joined:Thu Jul 18, 2019 4:54 am

Re: Remove enemy corpse from medium quality

Post by Artemis » Sat Dec 04, 2021 7:16 pm

Support! It's a cool feature and all, but it really is undesirable while trying to grind.
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Flashlight237
Posts:2251
Joined:Tue Jul 16, 2019 3:01 am

Re: Remove enemy corpse from medium quality

Post by Flashlight237 » Sat Dec 04, 2021 7:25 pm

Why not just make it a separate toggleable feature? Everyone wins, right?

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cinos
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Location:heck

Re: Remove enemy corpse from medium quality

Post by cinos » Sat Dec 04, 2021 7:34 pm

Flashlight237 wrote:
Sat Dec 04, 2021 7:25 pm
Why not just make it a separate toggleable feature? Everyone wins, right?
Pretty much this, why DON'T we have advanced graphical options? Pretty sure I'd activate the reactive rune lighting if it didn't ALSO activate some of the worst blur in a unity game. Seriously, that blur is so bad I thought I put it on very low, that's what most unity games look like when you try to play them on the bare minimum toaster settings!
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GonDup
Posts:309
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Re: Remove enemy corpse from medium quality

Post by GonDup » Sat Dec 04, 2021 7:57 pm

Flashlight237 wrote:
Sat Dec 04, 2021 7:25 pm
Why not just make it a separate toggleable feature? Everyone wins, right?
Sounds even better, Really hope robby considers it.
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CrazyVanilla
Posts:1227
Joined:Fri Jul 03, 2020 11:21 am

Re: Remove enemy corpse from medium quality

Post by CrazyVanilla » Mon Dec 06, 2021 4:12 pm

Full support for a toggle option. The only reason I play on low quality is because of this, otherwise I'd play on high.
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TheWood
Posts:1933
Joined:Mon Jun 21, 2021 7:10 am
Location:Alion city on the Eliatopia

Re: Remove enemy corpse from medium quality

Post by TheWood » Mon Dec 06, 2021 4:21 pm

cinos wrote:
Sat Dec 04, 2021 7:34 pm
Flashlight237 wrote:
Sat Dec 04, 2021 7:25 pm
Why not just make it a separate toggleable feature? Everyone wins, right?
Pretty much this, why DON'T we have advanced graphical options? Pretty sure I'd activate the reactive rune lighting if it didn't ALSO activate some of the worst blur in a unity game. Seriously, that blur is so bad I thought I put it on very low, that's what most unity games look like when you try to play them on the bare minimum toaster settings!
Yes, I would also use a very high setting if it wasn't for the blurring.

Astin
Posts:129
Joined:Tue Mar 23, 2021 4:59 pm
Location:New Jersey, United States

Re: Remove enemy corpse from medium quality

Post by Astin » Tue Dec 07, 2021 4:46 am

read the title and absolutely agree. Like I want the better graphics but not for the expense of my loot being under a corpse!

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