Reduce mage's protection field HP or add a recast cooldown.

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noire
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Reduce mage's protection field HP or add a recast cooldown.

Post by noire » Fri Jul 02, 2021 9:44 am

No need for a 295 field HP when no class is in game can burst pop the field, specially when they could just recast another field as soon as it pops.

I suggest the protection field to only have 150 HP instead of 295.

It took me like 17 arrow hoards before popping the protection field of someone on my level [80s]. (Longer if I did not hit them with the whole hoard.)

If HP reduction is a no-go, then I suggest protection field to have a recasting cooldown. 5 seconds recast cooldown would be fair.
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Flashlight237
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Re: Reduce mage's protection field HP or add a recast cooldown.

Post by Flashlight237 » Fri Jul 02, 2021 11:11 am

I support this not because of what you said, but because a mage's force field goes up to 695 HP. At the mage's relative defense of 32% at most with the force field, this would equate to a relative HP of 222.4.

Personally, while I obviously feel Arrow Hoard needs to be nerfed, I believe if the PvP damage formula worked in a similar manner to the PvE (player vs enemy) damage formula, I think the last multiplier should go up from 5 to maybe 8 or 10. I am a little iffy on the idea and think a more direct nerf to Protection Field would work better.

They can keep the size, attack increase, and orbs for all I care for now. Right now, I wanna see how I can handle base Protection Field and Defensive Field. Hmm... Ah!

Protection Field:

Base HP: 80
Base Defense: 17%
HP Increase per Level: 30
Defense Increase per Level: 2%

Defensive Field:
Base HP: 40
HP Increase per Skill Level: 20

That way, Mage Field should be easier to deal with, with a relative HP of around 80 (actual HP of 320 and 25% defense) instead of 222.4 (actual HP of 695 and 32% defense)

Though if need be, I'll throw in a minor buff to Attack Field.:

Attack Field:
Base Attack Increase: 10%
Attack Increase per Skill Level: 10%

Yeah, that should do it.

noire
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Re: Reduce mage's protection field HP or add a recast cooldown.

Post by noire » Fri Jul 02, 2021 8:47 pm

Flashlight237 wrote:
Fri Jul 02, 2021 11:11 am
I support this not because of what you said, but because a mage's force field goes up to 695 HP.
dang I forgot to read the defensive field part. 695 is a lot.
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cinos
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Re: Reduce mage's protection field HP or add a recast cooldown.

Post by cinos » Fri Jul 02, 2021 9:05 pm

Yeah I have noticed it being tedious, cooldown would be needed to not completely nerf a pretty useful ability to sh1t. Essentially once the field goes down, the gun goes pop...and so does the mage.
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noire
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Re: Reduce mage's protection field HP or add a recast cooldown.

Post by noire » Sat Jul 03, 2021 1:32 am

cinos wrote:
Fri Jul 02, 2021 9:05 pm
Yeah I have noticed it being tedious, cooldown would be needed to not completely nerf a pretty useful ability to sh1t. Essentially once the field goes down, the gun goes pop...and so does the mage.
RIP cinos getting clapped by mages. :lol:
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cinos
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Re: Reduce mage's protection field HP or add a recast cooldown.

Post by cinos » Sat Jul 03, 2021 7:32 am

noire wrote:
Sat Jul 03, 2021 1:32 am
cinos wrote:
Fri Jul 02, 2021 9:05 pm
Yeah I have noticed it being tedious, cooldown would be needed to not completely nerf a pretty useful ability to sh1t. Essentially once the field goes down, the gun goes pop...and so does the mage.
RIP cinos getting clapped by mages. :lol:
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noire
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Re: Reduce mage's protection field HP or add a recast cooldown.

Post by noire » Tue Jul 13, 2021 10:07 am

Bump :)
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