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Re: Garbage Quest Progress Design

Posted: Mon Jun 21, 2021 1:58 am
by Amran300
Flashlight237 wrote:
Mon Jun 21, 2021 1:18 am
I'm with Cinos here. The whole point of the gates (and MMOs in general) is to work together with other people, NOT harp down each other's throats over who gets the AK-47 from the Fernip on the bottom part of the map. It's like he said, share this with a Maplestory player and they'll be like "Okay, so what's the problem?"
yeah i agree with you and cinos

Re: Garbage Quest Progress Design

Posted: Mon Jun 21, 2021 2:14 am
by cinos
Flashlight237 wrote:
Mon Jun 21, 2021 1:18 am
I'm with Cinos here. The whole point of the gates (and MMOs in general) is to work together with other people, NOT harp down each other's throats over who gets the AK-47 from the Fernip on the bottom part of the map. It's like he said, share this with a Maplestory player and they'll be like "Okay, so what's the problem?"
AK-47 from the Fernip on the bottom part of the map
Woah what? Is that why I keep seeing AKs everywhere?

Re: Garbage Quest Progress Design

Posted: Mon Jun 21, 2021 7:41 am
by we_can
I agree with cinos on this one. There has to be at least some sort of player-interaction teamwork kinda thing for MMOs. Makes the game less about grinding and more like interacting with the community. Also jakub,

"ok liberal"

Re: Garbage Quest Progress Design

Posted: Mon Jun 21, 2021 8:15 am
by cinos
we_can wrote:
Mon Jun 21, 2021 7:41 am
I agree with cinos on this one. There has to be at least some sort of player-interaction teamwork kinda thing for MMOs. Makes the game less about grinding and more like interacting with the community. Also jakub,

"ok liberal"
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