Dying in the pit

Stuff you would like to see in the world of Eliatopia.
ImCrazy2
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Dying in the pit

Post by ImCrazy2 » Wed Jun 02, 2021 2:55 am

Robby at least give a basic starter weapon if someone dies in the pit. If a player dies without money in the bank they literally can't grind because they don't have a weapon or even money. All they do is beg...

josebello
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Re: Dying in the pit

Post by josebello » Wed Jun 02, 2021 3:51 am

ImCrazy2 wrote:
Wed Jun 02, 2021 2:55 am
Robby at least give a basic starter weapon if someone dies in the pit. If a player dies without money in the bank they literally can't grind because they don't have a weapon or even money. All they do is beg...
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burga
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Re: Dying in the pit

Post by burga » Wed Jun 02, 2021 5:51 am

support

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cinos
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Re: Dying in the pit

Post by cinos » Wed Jun 02, 2021 6:01 am

I mean- yeah fair point, but you could always just grab the dropped tweezers from like the first few enemies next to the PVP entrance.
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mikel
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Re: Dying in the pit

Post by mikel » Wed Jun 02, 2021 9:24 am

This is very abusable, i think just rmeove the part where item sac makes you drop your weapon
frint fried...
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cinos
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Re: Dying in the pit

Post by cinos » Wed Jun 02, 2021 10:18 am

mikel wrote:
Wed Jun 02, 2021 9:24 am
This is very abusable, i think just rmeove the part where item sac makes you drop your weapon
Also make it have a warning like how blind hit had one when it was- well complete fudging poop. That way the dummies can't miss the BOLD CAPITAL LETTERS SAYING W A R N I N G.
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Gitch
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Re: Dying in the pit

Post by Gitch » Wed Jun 02, 2021 12:59 pm

SUPPORT
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CrazyVanilla
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Re: Dying in the pit

Post by CrazyVanilla » Wed Jun 02, 2021 2:57 pm

mikel wrote:
Wed Jun 02, 2021 9:24 am
This is very abusable, i think just rmeove the part where item sac makes you drop your weapon
I mean, I suppose it is abuseable but if you just get like a twig (or equivalent for other classes), is it really even worth abusing this to make $1 per twig? I think the idea for this mainly is for new players who "accidentally" go in the pit, so support for giving the starter weapon.
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ImCrazy2
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Re: Dying in the pit

Post by ImCrazy2 » Thu Jun 03, 2021 3:28 am

And those gunmans and archers should be given at least 5 arrows/ammo?

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GeraltOfRivia
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Re: Dying in the pit

Post by GeraltOfRivia » Thu Jun 03, 2021 7:03 am

cinos wrote:
Wed Jun 02, 2021 10:18 am
mikel wrote:
Wed Jun 02, 2021 9:24 am
This is very abusable, i think just rmeove the part where item sac makes you drop your weapon
Also make it have a warning like how blind hit had one when it was- well complete fudging poop. That way the dummies can't miss the BOLD CAPITAL LETTERS SAYING W A R N I N G.
Nope, huge WARNING won't help much if people don't even care to take a look and read it. So for any sacrificing skill there should be a message "Are you sure you want to upgrade this skill?". Maybe that will foece them to read description.
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