Gunman mobility skill

Stuff you would like to see in the world of Eliatopia.
Post Reply
User avatar
mikel
Posts:697
Joined:Thu May 28, 2020 7:38 am
Location:on ur mom :flushed:
Gunman mobility skill

Post by mikel » Mon May 31, 2021 12:06 pm

Professional:The Gunman is able to strike and move at the same time, whilst shooting. The Gunman will be granted increased movement speed while striking enemies.

Mechanics:The Gunman will be able to move and shoot at the same time. Each strike that succesfully hits an enemy will give the cowboy movement speed. Stacking up to 3 times, the first strike grants the cowboy a burst of movement speed that has a cooldown. The next shots increase the movespeed even more.

Levels:
Lv1:
Burst movspeed buff:12% (Duration 2s, cooldown 5s.)
Movspeed buff per strike:6% (Capped at 3 hits. 1s Duration.)
Cap:Buff capped at 3 hits.

Lv2:
Burst movspeed buff:16% (Duration 2s, cooldown 4.20s.)
Movspeed buff per strike:7% (Capped at 3 hits, 1s Duration.)
Cap:Buff capped at 3 hits.

Lv3:
Burst movspeed buff:18% (Duration 3s, cooldown 3s.)
Movspeed buff per strike:9% (Capped at 4 hits, .75s Duration.)
Cap:Buff capped at 4 hits.
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

User avatar
Swagybob
Posts:625
Joined:Sun Feb 02, 2020 1:57 am
Location:Saturn

Re: Gunman mobility skill

Post by Swagybob » Mon May 31, 2021 2:18 pm

mikel wrote:
Mon May 31, 2021 12:06 pm
Professional:The Gunman is able to strike and move at the same time, whilst shooting. The Gunman will be granted increased movement speed while striking enemies.

Mechanics:The Gunman will be able to move and shoot at the same time. Each strike that succesfully hits an enemy will give the cowboy movement speed. Stacking up to 3 times, the first strike grants the cowboy a burst of movement speed that has a cooldown. The next shots increase the movespeed even more.

Levels:
Lv1:
Burst movspeed buff:12% (Duration 2s, cooldown 5s.)
Movspeed buff per strike:6% (Capped at 3 hits. 1s Duration.)
Cap:Buff capped at 3 hits.

Lv2:
Burst movspeed buff:16% (Duration 2s, cooldown 4.20s.)
Movspeed buff per strike:7% (Capped at 3 hits, 1s Duration.)
Cap:Buff capped at 3 hits.

Lv3:
Burst movspeed buff:18% (Duration 3s, cooldown 3s.)
Movspeed buff per strike:9% (Capped at 4 hits, .75s Duration.)
Cap:Buff capped at 4 hits.
Pretty good, but I have a question. If it was level 3, what's the total speed buff? Is it 18% or 36%? Seems a bit OP to me.
Image

User avatar
mikel
Posts:697
Joined:Thu May 28, 2020 7:38 am
Location:on ur mom :flushed:

Re: Gunman mobility skill

Post by mikel » Mon May 31, 2021 2:29 pm

Swagybob wrote:
Mon May 31, 2021 2:18 pm
Pretty good, but I have a question. If it was level 3, what's the total speed buff? Is it 18% or 36%? Seems a bit OP to me.
18% for the burst movement speed (like adrenaline) and it stacks up to 54% with the hit cap
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

User avatar
Swagybob
Posts:625
Joined:Sun Feb 02, 2020 1:57 am
Location:Saturn

Re: Gunman mobility skill

Post by Swagybob » Mon May 31, 2021 2:32 pm

54%? I thought fitness was OP with 21% speed, but 54%? They would be a literal bullet.

Also, they don't have any skills with debuffs, a hard no from me.
Image

Flashlight237
Posts:2251
Joined:Tue Jul 16, 2019 3:01 am

Re: Gunman mobility skill

Post by Flashlight237 » Mon May 31, 2021 2:36 pm

No support. Why would a gunman need more mobility? All they gotta do is sit back and mow down their foes.

User avatar
degenerate
Posts:50
Joined:Wed Apr 28, 2021 2:42 am
Location:On the domain I created.

Re: Gunman mobility skill

Post by degenerate » Mon May 31, 2021 3:11 pm

Imagine when cowboys have gained speed, when they already have fire rate and range. :lol: :lol:
Image

User avatar
mikel
Posts:697
Joined:Thu May 28, 2020 7:38 am
Location:on ur mom :flushed:

Re: Gunman mobility skill

Post by mikel » Mon May 31, 2021 3:21 pm

Well the main thing i was trying to show here was cowboys are now able to shoot while moving, i just wanted to put some more springle in it :pensive: but yea it's op ig
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

User avatar
degenerate
Posts:50
Joined:Wed Apr 28, 2021 2:42 am
Location:On the domain I created.

Re: Gunman mobility skill

Post by degenerate » Mon May 31, 2021 3:34 pm

mikel wrote:
Mon May 31, 2021 3:21 pm
Well the main thing i was trying to show here was cowboys are now able to shoot while moving, i just wanted to put some more springle in it :pensive: but yea it's op ig
Ye, this idea turns cowboys into walking uzis. :lol: :lol: :lol: :lol:
Image

User avatar
Swagybob
Posts:625
Joined:Sun Feb 02, 2020 1:57 am
Location:Saturn

Re: Gunman mobility skill

Post by Swagybob » Mon May 31, 2021 9:33 pm

yeah it's way too op, even all the other classes can't move when attacking.
Image

User avatar
forumMikel
Posts:1125
Joined:Mon Aug 09, 2021 11:39 pm

Re: Gunman mobility skill

Post by forumMikel » Wed Mar 16, 2022 11:09 pm

i have come to notice that something similar was added :skull:
send me money or something i want to buy chips or some fries, idk

Post Reply