Page 1 of 1
Removing defense cap.
Posted: Fri Aug 02, 2019 1:03 pm
by Jakub34
I find this to be a solution to botting and a way to add on some extra difficulty. Instead of every enemy eventually doing 0 damage, defense will only ignore up to 80% of the enemy's max damage. For example: If an enemy has a max damage of 100 and the player has a defense of 200, the player will still take up to 20 damage.
Re: Removing defense cap.
Posted: Fri Aug 02, 2019 6:26 pm
by Flashlight237
Err, if RPGs don't do that, why should Eliatopia?
Re: Removing defense cap.
Posted: Fri Aug 02, 2019 10:30 pm
by Artemis
I suggest adding the ATM before considering this.
Re: Removing defense cap.
Posted: Sat Aug 03, 2019 12:21 am
by Jakub34
Flashlight237 wrote: ↑Fri Aug 02, 2019 6:26 pm
Err, if RPGs don't do that, why should Eliatopia?
because Eliatopia doesn't have to be like every other RPG. Aside from Realm of the Mad God, I'm sure there are RPGs out there that have a something similar to this.
Re: Removing defense cap.
Posted: Tue Aug 06, 2019 3:48 pm
by Robby
Not a bad idea, but I'm not sure I quite like forcing players to get damaged by enemies if they were way out of their league. Ideally if I could find a different solution to the botting that would be best I think.
Re: Removing defense cap.
Posted: Tue Aug 06, 2019 9:43 pm
by Jakub34
Robby wrote: ↑Tue Aug 06, 2019 3:48 pm
Not a bad idea, but I'm not sure I quite like forcing players to get damaged by enemies if they were way out of their league. Ideally if I could find a different solution to the botting that would be best I think.
I suppose you can go around by making it once a player gains defense equal to x2 the enemy's power they don't take damage from that enemy.