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Gunman Skill: Flash Bang
Posted: Tue Feb 09, 2021 11:21 am
by Flashlight237
Why not? Gunmen may be a bit overpowered, but I think they could use a new skill. Really it's just for variety's sake. They may affect the game balance, but at this point, I can only play it as safe as possible.
Flash Bang:
Skill Levels: 3
Base Damage: 20%
Base Miss Likelihood: 4%
Damage Increase per Skill Level: 10%
Miss Likelihood per Skill Level: 3%
Skill Cost: 2 MP
Description: Like a secret agent, the gunman pulls out a weird pen-looking camera that lets out a blinding flash, causing enemies to go blind for a moment. This move has a range of 12.5 feet and the blindness lasts 20 seconds. Press M to use.
Note: Avoid screen flashes to reduce worries about epilepsy
This skill was inspired by Men in Black:
https://www.youtube.com/watch?v=PpKllvExMe8
So yeah, there's that.
Re: Gunman Skill: Flash Bang
Posted: Tue Feb 09, 2021 1:00 pm
by Savage0
*Costs MP
Ok I'm out.
Re: Gunman Skill: Flash Bang
Posted: Tue Feb 09, 2021 2:25 pm
by GeraltOfRivia
Flashlight237 wrote: ↑Tue Feb 09, 2021 11:21 am
Why not? Gunmen may be a bit overpowered, but I think they could use a new skill. Really it's just for variety's sake. They may affect the game balance, but at this point, I can only play it as safe as possible.
Flash Bang:
Skill Levels: 3
Base Damage: 20%
Base Miss Likelihood: 4%
Damage Increase per Skill Level: 10%
Miss Likelihood per Skill Level: 3%
Skill Cost: 2 MP
Description: Like a secret agent, the gunman pulls out a weird pen-looking camera that lets out a blinding flash, causing enemies to go blind for a moment. This move has a range of 12.5 feet and the blindness lasts 20 seconds. Press M to use.
Note: Avoid screen flashes to reduce worries about epilepsy
This skill was inspired by Men in Black:
https://www.youtube.com/watch?v=PpKllvExMe8
So yeah, there's that.
Not bad and if this is from MIB don't forget to add a requirement of having equipped very small gun to use it LOL

Re: Gunman Skill: Flash Bang
Posted: Mon Feb 15, 2021 5:18 pm
by Flashlight237
More gunman skills, dangit.
Re: Gunman Skill: Flash Bang
Posted: Tue Feb 16, 2021 1:57 pm
by DmKalbo
Flashlight237 wrote: ↑Tue Feb 09, 2021 11:21 am
Why not? Gunmen may be a bit overpowered, but I think they could use a new skill. Really it's just for variety's sake. They may affect the game balance, but at this point, I can only play it as safe as possible.
Flash Bang:
Skill Levels: 3
Base Damage: 20%
Base Miss Likelihood: 4%
Damage Increase per Skill Level: 10%
Miss Likelihood per Skill Level: 3%
Skill Cost: 2 MP
Description: Like a secret agent, the gunman pulls out a weird pen-looking camera that lets out a blinding flash, causing enemies to go blind for a moment. This move has a range of 12.5 feet and the blindness lasts 20 seconds. Press M to use.
Note: Avoid screen flashes to reduce worries about epilepsy
This skill was inspired by Men in Black:
https://www.youtube.com/watch?v=PpKllvExMe8
So yeah, there's that.
Can I counter this skill by wearing a shades?
Re: Gunman Skill: Flash Bang
Posted: Tue Mar 09, 2021 1:10 pm
by Flashlight237
Bumping because we need more gunman skills.
Re: Gunman Skill: Flash Bang
Posted: Tue Mar 09, 2021 3:24 pm
by Savage0
*Thinking ahead of time incase this actually gets implemented:
5 Gunman consecutively flashbang tf out of Moonchyllus, never letting her go into phase 2 where she's vulnerable. (Or you're telling me she's gonna get I-Frames for no reason whatsoever ...?)
EDIT: in b4 "flashbang tf out of Moonchyllus" gets quoted.
EDIT2: Ok, guess this will just make the fight, not even a "fight" .... guess this applies to everything else as well

Re: Gunman Skill: Flash Bang
Posted: Tue Mar 09, 2021 4:33 pm
by Flashlight237
Savage0 wrote: ↑Tue Mar 09, 2021 3:24 pm
*Thinking ahead of time incase this actually gets implemented:
5 Gunman consecutively flashbang tf out of Moonchyllus, never letting her go into phase 2 where she's vulnerable. (Or you're telling me she's gonna get I-Frames for no reason whatsoever ...?)
EDIT: in b4 "flashbang tf out of Moonchyllus" gets quoted.
EDIT2: Ok, guess this will just make the fight, not even a "fight" .... guess this applies to everything else as well
If you're implying that the skill would be stacked, that is nowhere near my intention.
Re: Gunman Skill: Flash Bang
Posted: Tue Mar 09, 2021 5:10 pm
by Savage0
Flashlight237 wrote: ↑Tue Mar 09, 2021 4:33 pm
If you're implying that the skill would be stacked, that is nowhere near my intention.
Well, guess ill have to see it in action .... you know what they say, "show don't tell", looks pretty stackable though .... ngl.
Re: Gunman Skill: Flash Bang
Posted: Wed Mar 10, 2021 8:15 am
by Falling10fruit
Flashlight237 wrote: ↑Tue Feb 09, 2021 11:21 am
Why not? Gunmen may be a bit overpowered, but I think they could use a new skill. Really it's just for variety's sake. They may affect the game balance, but at this point, I can only play it as safe as possible.
Flash Bang:
Skill Levels: 3
Base Damage: 20%
Base Miss Likelihood: 4%
Damage Increase per Skill Level: 10%
Miss Likelihood per Skill Level: 3%
Skill Cost: 2 MP
Description: Like a secret agent, the gunman pulls out a weird pen-looking camera that lets out a blinding flash, causing enemies to go blind for a moment. This move has a range of 12.5 feet and the blindness lasts 20 seconds. Press M to use.
Note: Avoid screen flashes to reduce worries about epilepsy
This skill was inspired by Men in Black:
https://www.youtube.com/watch?v=PpKllvExMe8
So yeah, there's that.
What would happen to the AIs then? Stop moving?