A new Lucky Way to earn exp (new skill)

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Xessurround
Posts:33
Joined:Sun Jan 03, 2021 3:34 pm
A new Lucky Way to earn exp (new skill)

Post by Xessurround » Sat Jan 09, 2021 5:13 am

Now that we have reached lvl 40 and more, it is hard to lvl up without feeling tired or bored

a new skill that will help you not a lot but better.

Skill type: General
Mechanic: every time you kill a monster you could receive 10% more of exp
Levels: 5 levels

Every level would add a 1% chance of getting extra 10% of exp making it 5% max level to win 10% more exp

if monster have less than 20 exp, the percentage will be 20% more exp instead of 10%

I hope this will be added in original or nerfed version



if this isn't clarify how it works here will be more easy to understand


Level 1: 1% of having 10% more exp on the current kill
Level 2: 2% of having 10% more exp on the current kill
Level 3: 3% of having 10% more exp on the current kill
Level 4: 4% of having 10% more exp on the current kill
Level 5: 5% of having 10% more exp on the current kill

DmKalbo
Posts:118
Joined:Fri Jun 19, 2020 1:54 pm

Re: A new Lucky Way to earn exp (new skill)

Post by DmKalbo » Sat Jan 09, 2021 11:48 am

I'm gonna support this because why not?
GGWP i love elia
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Anchorarius
Posts:20
Joined:Fri Jan 01, 2021 8:53 pm

Re: A new Lucky Way to earn exp (new skill)

Post by Anchorarius » Sat Jan 09, 2021 12:22 pm

If you feel that it is hard to level up due to the fact that enemies don't give enough exp, this isn't an effective solution. I feel that this problem could simply be tackled by the introduction to new, stronger enemies. I'd also like to keep the game as "RNG-free" as possible.

Xessurround
Posts:33
Joined:Sun Jan 03, 2021 3:34 pm

Re: A new Lucky Way to earn exp (new skill)

Post by Xessurround » Sat Jan 09, 2021 2:45 pm

Anchorarius wrote:
Sat Jan 09, 2021 12:22 pm
If you feel that it is hard to level up due to the fact that enemies don't give enough exp, this isn't an effective solution. I feel that this problem could simply be tackled by the introduction to new, stronger enemies. I'd also like to keep the game as "RNG-free" as possible.
well i didn't suggest this of the hard way of exp, that is what i love to make people happy with the lucky exp chance, not for lazyness of grinding

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yasvsV
Posts:852
Joined:Sat Jan 11, 2020 12:43 am
Location:Jeju Island Dungeon

Re: A new Lucky Way to earn exp (new skill)

Post by yasvsV » Sat Jan 09, 2021 3:10 pm

Anchorarius wrote:
Sat Jan 09, 2021 12:22 pm
If you feel that it is hard to level up due to the fact that enemies don't give enough exp, this isn't an effective solution. I feel that this problem could simply be tackled by the introduction to new, stronger enemies. I'd also like to keep the game as "RNG-free" as possible.
Agreed ;) (And yes, there will certainly be new, stronger enemies in the future)
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Insomnia
Posts:694
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Re: A new Lucky Way to earn exp (new skill)

Post by Insomnia » Sun Jan 10, 2021 1:30 pm

I feel ya on this, I was lvl 43 for the longest time and now I'm lvl 44 and it's taking me twice as long. So it's gotten really hard, and very long to farm, though I think it may get a tad bit op here there I think it's a fabulous idea.

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G-Toast
Posts:111
Joined:Mon Aug 31, 2020 3:01 am

Re: A new Lucky Way to earn exp (new skill)

Post by G-Toast » Sun Jan 10, 2021 4:22 pm

or robby could do 2x or 3x mob xp event
hi there and bye there 0.0

Xessurround
Posts:33
Joined:Sun Jan 03, 2021 3:34 pm

Re: A new Lucky Way to earn exp (new skill)

Post by Xessurround » Sun Jan 10, 2021 11:17 pm

G-Toast wrote:
Sun Jan 10, 2021 4:22 pm
or robby could do 2x or 3x mob xp event
i dont think robby would like that, it seems too op

Anchorarius
Posts:20
Joined:Fri Jan 01, 2021 8:53 pm

Re: A new Lucky Way to earn exp (new skill)

Post by Anchorarius » Mon Jan 11, 2021 9:32 am

I'm going to quote Jakub on this.
Jakub34 wrote:
Sun Jan 10, 2021 7:59 pm
I'm really going to smart smacking people for the exp thing. The exp is mostly fine. The issue is that most of you are overleveled. heck, I got to level 60 (or roughly around there) from just armadillos. Levels are not supposed to be an easy thing to get. They are supposed to progressively get harder and harder.
I think a lot of people need to understand that the game is still under development. You're bound to reach a plateau sooner rather than later. Having extra mob xp for a while would create extra problems in the future (i.e it'd still be difficult to level up after the introduction to a couple new regions/enemies because you're super overleveled). Just wait for a bit. You'll always progress faster than the game itself would.

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