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Skill Cooldowns

Posted: Sat Oct 17, 2020 11:36 pm
by Flashlight237
Okay, so an anti-exploit feature that could be useful: how about some skill cooldowns? Energy Unleash, Grenades, and Storm Cloud in Helmet Heroes had cooldowns, so why not?

I'll start with the skills that really could use cooldowns.

Grenade: Currently people can just throw grenades at 96 throws per minute. Yeah, I timed it. Why not give grenades a cooldown? I'm thinking 2.5 seconds since that's how long grenades appeared to take since the throw before exploding.

Storm Cloud: 11-15 seconds (meaning the cooldown would last for the entirety of the skill's duration) depending on the level seems to be a fair cooldown time for Storm Cloud. Apparently Storm Cloud can be spammed/exploited, so might as well put a cooldown on it.

Rage: 22-30 seconds of cooldown (meaning the cooldown would last for the entirety of the skill's duration) depending on the level would work. I've accidentally pressed the N button on several occasions while in Rage mode and, since there's no cooldown, I just waste MP from it. Also, reducing the MP cost to 4 would be nice since Rage does way less than Storm Cloud. Granted, I would prefer an ax+B deal with MP cost over a Bx deal, but still.

As for other skills, hmm...

Arrow Hoard: I think this should be a charged skill; but at the same time, I don't... I dunno; it would be pretty wasteful with improper implementation.

Coin Shot: 200 RPM is fair. Two words: Pellet Spitters.

So yeah, there's that.

Re: Skill Cooldowns

Posted: Sun Oct 18, 2020 1:04 am
by Savage0
Your suggestion is nerfing skills ..... I don't see how the players would agree to that, I mean maybe if they got buffs as well .... but I can't see that happening.

Re: Skill Cooldowns

Posted: Sun Oct 18, 2020 1:12 am
by Flashlight237
Savage0 wrote:
Sun Oct 18, 2020 1:04 am
Your suggestion is nerfing skills ..... I don't see how the players would agree to that, I mean maybe if they got buffs as well .... but I can't see that happening.
If you took the time to read what I said, I meant after the button is pressed. The cooldowns were meant to last until a skill is finished doing its job; not longer or shorter.

Re: Skill Cooldowns

Posted: Sun Oct 18, 2020 1:22 am
by Savage0
Oh, I see ... not sure what that'd accomplish exactly, guessing you waste more time?
(sorry if I come off as rude, just don't see the logical side of slowing things down ..... as they already are).

Re: Skill Cooldowns

Posted: Sun Oct 18, 2020 1:32 am
by Flashlight237
Savage0 wrote:
Sun Oct 18, 2020 1:22 am
Oh, I see ... not sure what that'd accomplish exactly, guessing you waste more time?
(sorry if I come off as rude, just don't see the logical side of slowing things down ..... as they already are).
I already said "anti-exploit." One of the posts in this forum already show that mages can exploit Storm Cloud to solo Lumbercore, and like I said, it won't slow Rage down at all; just makes it so that you don't accidentally waste MP on using an already-active rage.

Re: Skill Cooldowns

Posted: Sun Oct 18, 2020 1:32 am
by GonDup
Savage0 wrote:
Sun Oct 18, 2020 1:22 am
Oh, I see ... not sure what that'd accomplish exactly, guessing you waste more time?
(sorry if I come off as rude, just don't see the logical side of slowing things down ..... as they already are).
Because skills are broken right now. People can spam homing arrow or thunder while eating berries. It makes other classes useless.

Re: Skill Cooldowns

Posted: Sun Oct 18, 2020 1:36 am
by Savage0
Well, I don't even have any MP for skill use, and if it's that serious ..... I guess whatever at that point then lol.

Re: Skill Cooldowns

Posted: Sun Oct 18, 2020 1:37 am
by Savage0
GonDup wrote:
Sun Oct 18, 2020 1:32 am
Savage0 wrote:
Sun Oct 18, 2020 1:22 am
Oh, I see ... not sure what that'd accomplish exactly, guessing you waste more time?
(sorry if I come off as rude, just don't see the logical side of slowing things down ..... as they already are).
Because skills are broken right now. People can spam homing arrow or thunder while eating berries. It makes other classes useless.
Would a solution be removing the hotkey at that point? (So you have to annoyingly open your inventory to recover MP)

Re: Skill Cooldowns

Posted: Sun Oct 18, 2020 1:39 am
by Savage0
Or .... you know, put a "Cooldown" on using consumables.
Doubt that'll fix it though hmm.

Re: Skill Cooldowns

Posted: Sun Oct 18, 2020 1:42 am
by Flashlight237
Savage0 wrote:
Sun Oct 18, 2020 1:39 am
Or .... you know, put a "Cooldown" on using consumables.
Doubt that'll fix it though hmm.
Nah, that would just bring more complaints to the table.