Problem of "Expertise"

Stuff you would like to see in the world of Eliatopia.
Flashlight237
Posts:2251
Joined:Tue Jul 16, 2019 3:01 am
Re: Problem of "Expertise"

Post by Flashlight237 » Tue Sep 22, 2020 10:36 am

Tens wrote:
Tue Sep 22, 2020 10:21 am
Flashlight237 wrote:
Tue Sep 22, 2020 1:45 am
Jakub34 wrote:
Mon Sep 21, 2020 11:44 pm
Anyways, yes, expertise is really in need of a nerf. Having a permanent x4 damage bonus is broken, and really screws with the balance of things.
I've always said this myself: Limit expertise to 10 or 20, not 100. Having played many a RPG, I've always felt critical hits were meant to be a bonus rather than a forced mechanic. I'm convinced its part of the reason why game balance is thrown off starting from armadillos.
damage formula is just terrible. also we have devastating crit
Only the player-to-monster damage part of the damage formula is badly executed; how many times do I need to say that before people stop being ignorant about the truth?

Also, "devastating crit" doesn't matter when limiting expertise itself is a huge requirement for something as important as monster endurance rebalancing.

Tens
Posts:216
Joined:Tue Dec 24, 2019 5:14 pm

Re: Problem of "Expertise"

Post by Tens » Tue Sep 22, 2020 11:58 pm

Flashlight237 wrote:
Tue Sep 22, 2020 10:36 am
Tens wrote:
Tue Sep 22, 2020 10:21 am
Flashlight237 wrote:
Tue Sep 22, 2020 1:45 am


I've always said this myself: Limit expertise to 10 or 20, not 100. Having played many a RPG, I've always felt critical hits were meant to be a bonus rather than a forced mechanic. I'm convinced its part of the reason why game balance is thrown off starting from armadillos.
damage formula is just terrible. also we have devastating crit
Only the player-to-monster damage part of the damage formula is badly executed; how many times do I need to say that before people stop being ignorant about the truth?

Also, "devastating crit" doesn't matter when limiting expertise itself is a huge requirement for something as important as monster endurance rebalancing.
the player-to-monster damage is what i meant

and if crits are really that op just make them do half the damage, acting as a sort of mini-crit. then devastating crit would replace normal crit damage

Zuji
Posts:467
Joined:Mon Jan 13, 2020 1:07 am
Location:Northern Hemisphere

Re: Problem of "Expertise"

Post by Zuji » Mon Oct 26, 2020 2:19 pm

I agree, I have seen a archer with 5 archery points do the same damage as one with 67 just because of expertise, something needs to change
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