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Re: Game Mechanic for Physical Classes (Warriors and Mages)

Posted: Tue Sep 22, 2020 2:15 pm
by hecquyn
I think U will fun if robby makes this game like Street Fighter. Please review what kind of game Eliatopia belongs to. Don't because you personally like a certain genre of game (Street Fighter is legendary but unrelated, I don't think stun is bad but not) so do it right. I also played a lot of Street Fighter but please do not confuse the kind of game.

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Posted: Tue Sep 22, 2020 3:42 pm
by Satan
hecquyn wrote:
Tue Sep 22, 2020 2:15 pm
I think U will fun if robby makes this game like Street Fighter. Please review what kind of game Eliatopia belongs to. Don't because you personally like a certain genre of game (Street Fighter is legendary but unrelated, I don't think stun is bad but not) so do it right. I also played a lot of Street Fighter but please do not confuse the kind of game.
The games aren't being compared. It's just the game mechanic of hit-stunning that's being compared. Also king's road isn't all that similar to elia either. It is an MMO but it's extremely different in terms of leveling up and getting equipment (dungeon grinding)

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Posted: Tue Sep 22, 2020 4:00 pm
by Flashlight237
Satan wrote:
Tue Sep 22, 2020 3:42 pm
The games aren't being compared. It's just the game mechanic of hit-stunning that's being compared.
This guy gets it!

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Posted: Thu Sep 24, 2020 1:13 pm
by Zuji
GeraltOfRivia wrote:
Mon Sep 21, 2020 6:15 pm
Totally support. Also both classes should have skill or something that will allow them to avoid or minimize toxic damage.
Yea, or as I mentioned a couple months ago, some kind of armor that reduces poison damage.

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Posted: Thu Sep 24, 2020 4:03 pm
by GeraltOfRivia
Zuji wrote:
Thu Sep 24, 2020 1:13 pm
GeraltOfRivia wrote:
Mon Sep 21, 2020 6:15 pm
Totally support. Also both classes should have skill or something that will allow them to avoid or minimize toxic damage.
Yea, or as I mentioned a couple months ago, some kind of armor that reduces poison damage.
Anything would be good untill it's permanent.

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Posted: Sun Oct 11, 2020 7:59 pm
by Flashlight237
Bumping because hit-stun is the most important thing to add in next to dodge roll.

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Posted: Sun Oct 11, 2020 9:56 pm
by Ghalexy
big support, it would give elia a more cleaner feel. It would make getting hits feel satisfying to some extent. Right now it's hit, flee, hit, flee. Which doesn't feel super satisfying imo

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Posted: Sun Oct 11, 2020 10:04 pm
by Flashlight237
Ghalexy wrote:
Sun Oct 11, 2020 9:56 pm
big support, it would give elia a more cleaner feel. It would make getting hits feel satisfying to some extent. Right now it's hit, flee, hit, flee. Which doesn't feel super satisfying imo
It's even more difficult to flee if a monster is gearing up an attack, which a hit-stun would cancel out. If a Grunt can hit-stun players, why can't players do the same to the Grunt?

Re: Hit-Stun for Physical Classes (Warriors and Mages)

Posted: Tue Oct 27, 2020 11:47 am
by Flashlight237
Bump

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Posted: Tue Oct 27, 2020 12:33 pm
by Swagybob
Flashlight237 wrote:
Sun Oct 11, 2020 10:04 pm
Ghalexy wrote:
Sun Oct 11, 2020 9:56 pm
big support, it would give elia a more cleaner feel. It would make getting hits feel satisfying to some extent. Right now it's hit, flee, hit, flee. Which doesn't feel super satisfying imo
It's even more difficult to flee if a monster is gearing up an attack, which a hit-stun would cancel out. If a Grunt can hit-stun players, why can't players do the same to the Grunt?
If they gang up on you, you can't escape o.o