Hit-Stun for Physical Classes (Warriors and Mages)
Posted: Mon Sep 21, 2020 3:47 am
I have stated this before, but now I have an actual in-game example for the mechanic I'm looking for. I have played Minecraft Dungeons, noting it would take fewer hits to die in that game than it would here, but as a trade-off, attacks can momentarily stun mobs, canceling out attacks as a result. This mechanic was originally created for beat 'em ups like Streets of Rage and Final Fight and fighting games like Street Fighter 2 had been a staple in video games regardless of genre ever since.
An in-game example I have for the mechanic of attacks stunning whatever they hit would be the Grunt. Whenever they hit a player, the player gets stunned for a time, which is usually displayed as an animation of getting knocked over and getting up. Grunts can also cancel out attacks as a result of this mechanic, as I've noticed when a Grunt repeatedly canceled out my Power Attack. As such, I suggest that warriors and mages be able to passively stun monsters and cancel their attacks when hitting them, much like Grunts do to players. This would allow them the window of opportunity they need to catch up with archers and gunmen, who don't have to worry about getting hit as much because of their long range.
I've been playing many video games, so I would know how certain mechanics worked in the past. But yeah, there you have it.
An in-game example I have for the mechanic of attacks stunning whatever they hit would be the Grunt. Whenever they hit a player, the player gets stunned for a time, which is usually displayed as an animation of getting knocked over and getting up. Grunts can also cancel out attacks as a result of this mechanic, as I've noticed when a Grunt repeatedly canceled out my Power Attack. As such, I suggest that warriors and mages be able to passively stun monsters and cancel their attacks when hitting them, much like Grunts do to players. This would allow them the window of opportunity they need to catch up with archers and gunmen, who don't have to worry about getting hit as much because of their long range.
I've been playing many video games, so I would know how certain mechanics worked in the past. But yeah, there you have it.