Hit-Stun for Physical Classes (Warriors and Mages)

Stuff you would like to see in the world of Eliatopia.
hecquyn
Posts: 20
Joined: Thu Sep 03, 2020 3:18 pm

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Post by hecquyn » Tue Sep 22, 2020 2:15 pm

I think U will fun if robby makes this game like Street Fighter. Please review what kind of game Eliatopia belongs to. Don't because you personally like a certain genre of game (Street Fighter is legendary but unrelated, I don't think stun is bad but not) so do it right. I also played a lot of Street Fighter but please do not confuse the kind of game.

Satan
Posts: 204
Joined: Thu Feb 13, 2020 9:19 pm
Location: heck

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Post by Satan » Tue Sep 22, 2020 3:42 pm

hecquyn wrote:
Tue Sep 22, 2020 2:15 pm
I think U will fun if robby makes this game like Street Fighter. Please review what kind of game Eliatopia belongs to. Don't because you personally like a certain genre of game (Street Fighter is legendary but unrelated, I don't think stun is bad but not) so do it right. I also played a lot of Street Fighter but please do not confuse the kind of game.
The games aren't being compared. It's just the game mechanic of hit-stunning that's being compared. Also king's road isn't all that similar to elia either. It is an MMO but it's extremely different in terms of leveling up and getting equipment (dungeon grinding)
Image

Flashlight237
Posts: 2251
Joined: Tue Jul 16, 2019 3:01 am

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Post by Flashlight237 » Tue Sep 22, 2020 4:00 pm

Satan wrote:
Tue Sep 22, 2020 3:42 pm
The games aren't being compared. It's just the game mechanic of hit-stunning that's being compared.
This guy gets it!

Zuji
Posts: 467
Joined: Mon Jan 13, 2020 1:07 am
Location: Northern Hemisphere

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Post by Zuji » Thu Sep 24, 2020 1:13 pm

GeraltOfRivia wrote:
Mon Sep 21, 2020 6:15 pm
Totally support. Also both classes should have skill or something that will allow them to avoid or minimize toxic damage.
Yea, or as I mentioned a couple months ago, some kind of armor that reduces poison damage.
From, Zuji
Eliatopia: Zuji
Discord: Zuji#7832
Gmail: Private
PM me on discord or on Eliatopia for any questions!

User avatar
GeraltOfRivia
Posts: 754
Joined: Thu Dec 26, 2019 6:01 pm
Location: Poland

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Post by GeraltOfRivia » Thu Sep 24, 2020 4:03 pm

Zuji wrote:
Thu Sep 24, 2020 1:13 pm
GeraltOfRivia wrote:
Mon Sep 21, 2020 6:15 pm
Totally support. Also both classes should have skill or something that will allow them to avoid or minimize toxic damage.
Yea, or as I mentioned a couple months ago, some kind of armor that reduces poison damage.
Anything would be good untill it's permanent.
Image

Flashlight237
Posts: 2251
Joined: Tue Jul 16, 2019 3:01 am

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Post by Flashlight237 » Sun Oct 11, 2020 7:59 pm

Bumping because hit-stun is the most important thing to add in next to dodge roll.

Ghalexy
Posts: 25
Joined: Sun Jan 05, 2020 12:33 am

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Post by Ghalexy » Sun Oct 11, 2020 9:56 pm

big support, it would give elia a more cleaner feel. It would make getting hits feel satisfying to some extent. Right now it's hit, flee, hit, flee. Which doesn't feel super satisfying imo

Flashlight237
Posts: 2251
Joined: Tue Jul 16, 2019 3:01 am

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Post by Flashlight237 » Sun Oct 11, 2020 10:04 pm

Ghalexy wrote:
Sun Oct 11, 2020 9:56 pm
big support, it would give elia a more cleaner feel. It would make getting hits feel satisfying to some extent. Right now it's hit, flee, hit, flee. Which doesn't feel super satisfying imo
It's even more difficult to flee if a monster is gearing up an attack, which a hit-stun would cancel out. If a Grunt can hit-stun players, why can't players do the same to the Grunt?

Flashlight237
Posts: 2251
Joined: Tue Jul 16, 2019 3:01 am

Re: Hit-Stun for Physical Classes (Warriors and Mages)

Post by Flashlight237 » Tue Oct 27, 2020 11:47 am

Bump

User avatar
Swagybob
Posts: 625
Joined: Sun Feb 02, 2020 1:57 am
Location: Saturn

Re: Game Mechanic for Physical Classes (Warriors and Mages)

Post by Swagybob » Tue Oct 27, 2020 12:33 pm

Flashlight237 wrote:
Sun Oct 11, 2020 10:04 pm
Ghalexy wrote:
Sun Oct 11, 2020 9:56 pm
big support, it would give elia a more cleaner feel. It would make getting hits feel satisfying to some extent. Right now it's hit, flee, hit, flee. Which doesn't feel super satisfying imo
It's even more difficult to flee if a monster is gearing up an attack, which a hit-stun would cancel out. If a Grunt can hit-stun players, why can't players do the same to the Grunt?
If they gang up on you, you can't escape o.o
Image

Post Reply