Suggestion to actively fight botters
Posted: Thu Sep 08, 2022 5:45 pm
I know i'm just making a copy/paste of what i said in another thread, but might as well start another thread about this idea i have. I made few modifications though.
This might be too early to suggest something like this, but might as well try.
Back in HH, there was a dedicated "PvP" server, where anyone can attack anyone else anywhere. In some cases, this helped some high level grinders against afk farmers.
I am NOT suggesting a PvP server in Eliatopia (not now anyway). However, since botters are only reported by "witnesses", how about we make those witness more "usefull"? Here is my idea: everyone (like Player A) can send a PvP duel to anyone they meet (like Player B).
- If player B refuse the challenge (by PHYSICALLY clicking "No"): there will be no PvP fight, and player A must wait a bit before challenging anyone else again (to prevent challenges spam).
- If player B accept, both player A and player B can attack eachother. Surrounding enemies can STILL attack both players, however, others players can't attack the 2 players (although "spectators" playrs can still block their movements).
Winner of the duel get coins and 1 random equipment, like he was "robbing'" the loser (need discussion about this. another idea is if both players agree on the rewards of the duel, including friendly duel with no rewards. Like player A choose rewards types and player B can negotiate the rewards). And during the duel, neither player can change area. To prevent stale-mate, there must be a duel time limit (maybe 5 minutes?). If one of the players log out / refresh during the duel (likely because ragequit), that player will still die and will still lose money / equipment. However, we must be careful to be sure to differentiate intentionnal log outs and unpredictable servers crashes.
What's that have to do with botting? Well, player B actually have a time limit to answer the challenge (for exemple 1 min). If after the time limit, player B haven't answered, the duel START. Meaning player A (the active player) will fight a botter (player B) that is passive, and usually easy to attack (lightning storm and other big range skills might still be a problem). Since player B did no input for the duel challenge AND for the rewards list, that mean player B would lose whatver player A choose for the duel rewards (which theoretically can be everything equipped + money. Not full inventory.)
Few notes to be aware:
- From HH experience with PvP server, it is a very bad idea to allow PvP literally everywhere. A few areas should be made without PvP possible. In Eliatopia, those "PvP-free areas" should be: all the main shops, the 3 main cities (even though tepplar village have some enemies), inside normal building / houses (this does NOT include inside sewer, caves and factories).
- To prevent very high level players from botting (when currently they take no / extremly low damage), maybe force both players to deal at least 1 dmg every attack (exception: gunners deal 1 dmg every 4-8 bullets depending of gun used, to prevent exploit), and to remove HP regen (at least at last 1-2 minutes of the duel?).
This might be too early to suggest something like this, but might as well try.
Back in HH, there was a dedicated "PvP" server, where anyone can attack anyone else anywhere. In some cases, this helped some high level grinders against afk farmers.
I am NOT suggesting a PvP server in Eliatopia (not now anyway). However, since botters are only reported by "witnesses", how about we make those witness more "usefull"? Here is my idea: everyone (like Player A) can send a PvP duel to anyone they meet (like Player B).
- If player B refuse the challenge (by PHYSICALLY clicking "No"): there will be no PvP fight, and player A must wait a bit before challenging anyone else again (to prevent challenges spam).
- If player B accept, both player A and player B can attack eachother. Surrounding enemies can STILL attack both players, however, others players can't attack the 2 players (although "spectators" playrs can still block their movements).
Winner of the duel get coins and 1 random equipment, like he was "robbing'" the loser (need discussion about this. another idea is if both players agree on the rewards of the duel, including friendly duel with no rewards. Like player A choose rewards types and player B can negotiate the rewards). And during the duel, neither player can change area. To prevent stale-mate, there must be a duel time limit (maybe 5 minutes?). If one of the players log out / refresh during the duel (likely because ragequit), that player will still die and will still lose money / equipment. However, we must be careful to be sure to differentiate intentionnal log outs and unpredictable servers crashes.
What's that have to do with botting? Well, player B actually have a time limit to answer the challenge (for exemple 1 min). If after the time limit, player B haven't answered, the duel START. Meaning player A (the active player) will fight a botter (player B) that is passive, and usually easy to attack (lightning storm and other big range skills might still be a problem). Since player B did no input for the duel challenge AND for the rewards list, that mean player B would lose whatver player A choose for the duel rewards (which theoretically can be everything equipped + money. Not full inventory.)
Few notes to be aware:
- From HH experience with PvP server, it is a very bad idea to allow PvP literally everywhere. A few areas should be made without PvP possible. In Eliatopia, those "PvP-free areas" should be: all the main shops, the 3 main cities (even though tepplar village have some enemies), inside normal building / houses (this does NOT include inside sewer, caves and factories).
- To prevent very high level players from botting (when currently they take no / extremly low damage), maybe force both players to deal at least 1 dmg every attack (exception: gunners deal 1 dmg every 4-8 bullets depending of gun used, to prevent exploit), and to remove HP regen (at least at last 1-2 minutes of the duel?).