optional screen shake

Stuff you would like to see in the world of Eliatopia.
iceytrol
Posts:33
Joined:Sun Aug 02, 2020 8:41 am
optional screen shake

Post by iceytrol » Fri Aug 12, 2022 1:28 am

i think putting optional screen shake on settings might help for low spec pc/cps
just no.

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mike
Posts:379
Joined:Fri May 22, 2020 5:04 am
Location:308 Negra Arroyo Lane. Mexico, Albaquerque

Re: optional screen shake

Post by mike » Fri Aug 12, 2022 5:16 pm

please
go watch breaking bad
eliatopia discord:(if you have one) https://discord.gg/qFcKTtS
my discord:.mike#1112

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Pro_xGamer
Posts:918
Joined:Sat Feb 26, 2022 12:35 pm
Location:America

Re: optional screen shake

Post by Pro_xGamer » Fri Aug 12, 2022 5:24 pm

SUPPORT!
The only pro player in America sweating in Eliatopia

flip_flop
Posts:65
Joined:Sun Aug 07, 2022 6:18 pm

Re: optional screen shake

Post by flip_flop » Sun Aug 14, 2022 11:32 pm

How would this help though?
Wouldn't this just be a hindrance?

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Kentrassi
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Joined:Sat Nov 28, 2020 5:31 pm

Re: optional screen shake

Post by Kentrassi » Mon Aug 15, 2022 6:51 pm

Support

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Joey!!
Posts:561
Joined:Sun Jun 12, 2022 10:40 am
Location:alion city hotel

Re: optional screen shake

Post by Joey!! » Wed Aug 17, 2022 7:24 pm

flip_flop wrote:
Sun Aug 14, 2022 11:32 pm
How would this help though?
Wouldn't this just be a hindrance?
how would adding new towns into caves help us too?
8-) 8-) 8-)

flip_flop
Posts:65
Joined:Sun Aug 07, 2022 6:18 pm

Re: optional screen shake

Post by flip_flop » Thu Aug 18, 2022 9:55 pm

Joey!! wrote:
Wed Aug 17, 2022 7:24 pm
flip_flop wrote:
Sun Aug 14, 2022 11:32 pm
How would this help though?
Wouldn't this just be a hindrance?
how would adding new towns into caves help us too?

Having a place to prove your skill against mobs in a sort of dojo in that town is.
I don't see the point in a screen shake as other for a dramatic affect in a boss battle , I don't see the point in it.
That was in my post to btw.
Also I don't think that their is enough towns and city's in the Eliatopia setting.
If it is meant to be earth then their should be larger and more populated towns and city's.
And for the size of the map there isn't a lot of quests.
And the setting can be anywhere really , any setting would fit into the backstory.

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Robby
Site Admin
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Joined:Mon Jul 08, 2019 2:59 pm

Re: optional screen shake

Post by Robby » Fri Aug 19, 2022 12:52 pm

If this is something enough players want, I will consider adding this.

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CrazyVanilla
Posts:1227
Joined:Fri Jul 03, 2020 11:21 am

Re: optional screen shake

Post by CrazyVanilla » Fri Aug 19, 2022 1:24 pm

Yes pls. I find the screen shake very annoying. Also, there should be an option to disable like the obsessive amount of effects. For example, when grenades explode (or saw guardians bombs), when you use power smash with every branch upgraded, etc. You can hardly see anything when these things happen because there is just SO MANY effects. I get the purpose of them and I don't want to completely remove them, but can there be an option to basically like reduce them by 50% or so? I just want to actually be able to see what I'm doing. Perhaps another solution to this could be making mobs / players display in front of animations / effects? That way you can see what you're actually targeting. Keep in mind, I play on "Low" quality and still can't see whats going on when these things are happening.
Image

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Bill_Rizer
Posts:9
Joined:Mon Jun 06, 2022 8:17 pm

Re: optional screen shake

Post by Bill_Rizer » Fri Aug 19, 2022 1:43 pm

flip_flop wrote:
Sun Aug 14, 2022 11:32 pm
How would this help though?
Wouldn't this just be a hindrance?
The suggestion is that there should be an option to turn this off, as screen shaking already exists. Whenever a player or an enemy creates an explosion the screen shakes (there are probably other reasons for screen shaking, but if so then I forgot). The suggestion is to want an option to turn this off for people who don't like this, which I fully support. Personally, sometimes it is annoying to see what's going on with all the shaking.

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