Some class balancing

Stuff you would like to see in the world of Eliatopia.
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Kentrassi
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Joined:Sat Nov 28, 2020 5:31 pm
Re: Some class balancing

Post by Kentrassi » Wed Aug 24, 2022 9:23 pm

TheWood wrote:
Wed Aug 24, 2022 7:22 pm
Kentrassi wrote:
Wed Aug 24, 2022 6:32 pm
CrazyVanilla wrote:
Wed Aug 24, 2022 6:27 pm


Or a bad opponent :lol:
I guess :cry: (it was a 3v1 anyway). But lifesteal is really an issue here, even lvl 80 players can farm colossal singlehandedly.
The boss problem. Can't even kill a player with 40k defense if he eats. Can only target one player... even ooze horror have ability to attack multiple players with skulls. Colossal has low damage, but a lot of defense and health, a real xp and coin candy for whipmaster (much faster kill than any other class). When I was killing it as an archer, I had enough regen from drinking soda.
Uh it can (if you get stunned). It deals 100+ dmg to me even with 92k+ def. the only reason it cant kill you is because of the skill tornado which has unlimited lifesteal. My point is they dont need that much stuffs to kill or survive
Last edited by Kentrassi on Thu Aug 25, 2022 12:12 am, edited 1 time in total.

Flashlight237
Posts:2251
Joined:Tue Jul 16, 2019 3:01 am

Re: Some class balancing

Post by Flashlight237 » Wed Aug 24, 2022 10:17 pm

CrazyVanilla wrote:
Wed Aug 24, 2022 12:06 am

Piercing Rounds: (New skill, a branch to coinshot) (ONLY should be added if money power is changed, otherwise would be WAY too OP)
See Flashlights thread here: viewtopic.php?f=5&t=10404
The defense reduction should be SIGNIFICANTLY less though. Being able to reduce defense by 37.5% is A LOT in addition to ice runes. Should be more like 10-15% IMO. I also believe it should cost some MP to use as well. Perhaps 2MP every 5 bullets?
Small thing about that, I was going for stacking piercing damage multiplicatively onto what we already got (Base damage and ice rune). Basically it's more like this:

Base*(1-.7)*(1-.375)

Than this:

Base*(1-.7-.375)

Though knowing Robby, he would pretty much stack your 10-15% additively to the ice damage and get basically the same results anyway.

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CrazyVanilla
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Re: Some class balancing

Post by CrazyVanilla » Mon Aug 29, 2022 7:14 pm

Bump
Image

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Joey!!
Posts:561
Joined:Sun Jun 12, 2022 10:40 am
Location:alion city hotel

Re: Some class balancing

Post by Joey!! » Tue Sep 13, 2022 9:24 pm

TheWood wrote:
Wed Aug 24, 2022 4:58 pm
Kentrassi wrote:
Wed Aug 24, 2022 4:30 pm
TheWood wrote:
Wed Aug 24, 2022 3:28 pm
Any player caught in a tornado dies in a couple of seconds and only tank builds can survive. Snakes are just bad for tank builds, an archer or gunner will shoot you while you're spamming snakes. A warrior will kill you with 1 hit lol.
Snakes are bad? Kambaal was the only player who could kill me in koth using snakes, while zero and marga couldn’t kill me. Ever.
Have you seen the setup of Kambaal? He has 1m damage without sacrifice items or experience. But he will be killed by a couple of hits. True glass cannon.
he or she?
8-) 8-) 8-)

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Joey!!
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Location:alion city hotel

Re: Some class balancing

Post by Joey!! » Tue Sep 13, 2022 9:30 pm

Kentrassi wrote:
Wed Aug 24, 2022 9:23 pm
TheWood wrote:
Wed Aug 24, 2022 7:22 pm
Kentrassi wrote:
Wed Aug 24, 2022 6:32 pm


I guess :cry: (it was a 3v1 anyway). But lifesteal is really an issue here, even lvl 80 players can farm colossal singlehandedly.
The boss problem. Can't even kill a player with 40k defense if he eats. Can only target one player... even ooze horror have ability to attack multiple players with skulls. Colossal has low damage, but a lot of defense and health, a real xp and coin candy for whipmaster (much faster kill than any other class). When I was killing it as an archer, I had enough regen from drinking soda.
Uh it can (if you get stunned). It deals 100+ dmg to me even with 92k+ def. the only reason it cant kill you is because of the skill tornado which has unlimited lifesteal. My point is they dont need that much stuffs to kill or survive
maaan, thats just a plain LIE. when i was warrior i had like 35k defence and rage on and i could walk up to it and attack it and survive for what felt like 5 minutes.
8-) 8-) 8-)

Sadomasoquista
Posts:189
Joined:Mon Sep 20, 2021 10:09 pm

Re: Some class balancing

Post by Sadomasoquista » Tue Sep 13, 2022 9:32 pm

i Support the whirl moving skill, but i don't think it should consume mana, since the gunman moving skill doesn't use mana.

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