[PvP related suggestion] Mage's orb rework!

Stuff you would like to see in the world of Eliatopia.
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noire
Posts: 154
Joined: Thu Apr 22, 2021 8:34 pm

[PvP related suggestion] Mage's orb rework!

Post by noire » Thu Jul 22, 2021 6:55 am

[1]

Make it so that poison will be registered on their orb.

[Currently: Poison damage is ignored, only the base damage you deal without runes is registered when hitting players under orb protection]

[2]

Hitting anywhere outside the orb will register damage instead of needing to hit the player directly to deal damage to the orb.
Let's give reason for that sphere ok?

[Currently: You have to hit the player itself just to deal damage on their protection]

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Other suggestions that I might as well bring up:
Recast cooldown
Orb HP reduction


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I gotta say its harder to kill those clowns now that arrow hoard is nerfed.
Beefing with so much protection and being able to recast as soon as it gets popped. wtf
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mikel
Posts: 605
Joined: Thu May 28, 2020 7:38 am
Location: on ur mom :flushed:

Re: [PvP related suggestion] Mage's orb rework!

Post by mikel » Thu Jul 22, 2021 12:27 pm

Lmao orbs used to register rune dmg. Think it got removed idk
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

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