HP Bar for mobs

Stuff you would like to see in the world of Eliatopia.
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Rtz
Posts:30
Joined:Wed Mar 25, 2020 7:34 am
HP Bar for mobs

Post by Rtz » Tue Mar 31, 2020 8:56 am

Add HP bar if u hit a monster or a boss.
Ex. The HP bar only appears if u hit the monster

Jakub34
Posts:477
Joined:Wed Jul 17, 2019 11:03 pm

Re: HP Bar for mobs

Post by Jakub34 » Tue Mar 31, 2020 1:00 pm

While we are at it, exp showing up when you kill an enemy would also be nice.

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Robby
Site Admin
Posts:4167
Joined:Mon Jul 08, 2019 2:59 pm

Re: HP Bar for mobs

Post by Robby » Thu Apr 02, 2020 2:34 pm

Hmm, if we get enough support for the HP bars, I'll add them in. One thing I did want to focus on for this game, was not having too much text/UI in the game environment. I feel like lots of MMOs do that, and I've never been particularly fond of it as I feel it takes away from the ambience of the game and clutters things a bit. That's why so far, I've chosen not to show player names below players. However, quickly showing an HP bar only when the enemy is attacked, and then removing it after several seconds of not being attacked probably wouldn't be too bad.

As for the XP text when an enemy is killed, that goes along the same lines, but also wouldn't be too bad since it'd quickly fade away. I'll probably add the XP text in soon, as it does add to the feeling of satisfaction when killing an enemy.

Jakub34
Posts:477
Joined:Wed Jul 17, 2019 11:03 pm

Re: HP Bar for mobs

Post by Jakub34 » Thu Apr 02, 2020 5:20 pm

Robby wrote:
Thu Apr 02, 2020 2:34 pm
Hmm, if we get enough support for the HP bars, I'll add them in. One thing I did want to focus on for this game, was not having too much text/UI in the game environment. I feel like lots of MMOs do that, and I've never been particularly fond of it as I feel it takes away from the ambience of the game and clutters things a bit. That's why so far, I've chosen not to show player names below players. However, quickly showing an HP bar only when the enemy is attacked, and then removing it after several seconds of not being attacked probably wouldn't be too bad.

Eh, you could always make an option for players that want to turn HP bars off. I do have an idea though, instead of HP bars, right next to the damage text, it will show the enemy HP left. For Example: 1000 [750]. The 1000 is how much damage you did and the [750] is the health left on the enemy. This also can be something the player can turn on or off.

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