Sunflower Mob
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- Posts:2251
- Joined:Tue Jul 16, 2019 3:01 am
Okay, so I made a Sunflower mob since its one of the things I wanted to do:
Going at this under the expectation that it, along with the Necrostinker, would be among the earliest post-Moonchyllus mobs. Funnily enough, a sunflower mob was one of Robby's earliest monster ideas, only it would've just spat seeds instead. Here's what I got.:
Name: Sunflower
HP: 360
Defense: 50
Power: 150
EXP: 85 (calculated)
Description: Empowered by sunlight, the Sunflower is more durable and more powerful than both Logons and Leaflings. While it is a relative to Petunias and Fernips, it can take blows from Grunts without breaking a sweat. Offensively, while it physically isn't the most harmful creature, it's can convert sunlight into bursts of energy capable of one-shotting Tesla Crawlers. When necessary, the sunflower can charge up a powerful solar burst strong enough to make elephants and Auroch Beetles run off. Despite its power, Sunflowers only use its attacks to defend itself. While it does subsist on sunlight, the Sunflower conserves energy by eating insects, rodents, frogs and small lizards. The seeds of sunflowers on Eliatopia are oddly more nutrient-rich than earthly sunflower seeds, sacrificing fat for higher protein content and significant levels of vitamin D. Sunflowers are more intelligent than Eliatopians, which isn't saying much as most Eliatopians are observed to be less intelligent than preschoolers. I would know, as Moonchyllus herself, I'm still questioning how Eliatopians hadn't gone extinct from their own stupidity.
Now for the drops, I'm gonna try and get it's loot value above 300 since ideally we would need to give players a sense of progression after defeating Moonchyllus.
Drop Pool:
Yellow T-Shirt: $31; 10% (3.1)
Big Squirt Gun: $100; 7.5% (7.5)
Banana: $135; 5% (6.75)
Pineapple: $157; 4% (6.3)
Banana Mask: $1335; 2% (10.32)
Machete: $2744; 1% (27.44)
Nature Bow: $9676; 1% (96.76)
Magical Leaf: $10117; 0.5% (50.585)
Tribal Spear: $41523; 0.25% (103.8075)
Stage 1 Fire Rune: $1; ???
Stage 2 Fire Rune: $2; ??? (1/2 Stage 1 Fire Rune chance)
Stage 3 Fire Rune: $23; ??? (1/2 Stage 2 Fire Rune chance)
Total Loot Value: 312.5625
That seems about right. Kinda like Rafflesias when it comes to loot: fairly decent yet fairly common loot. Mhmm. So yeah, that's that.
Going at this under the expectation that it, along with the Necrostinker, would be among the earliest post-Moonchyllus mobs. Funnily enough, a sunflower mob was one of Robby's earliest monster ideas, only it would've just spat seeds instead. Here's what I got.:
Name: Sunflower
HP: 360
Defense: 50
Power: 150
EXP: 85 (calculated)
Description: Empowered by sunlight, the Sunflower is more durable and more powerful than both Logons and Leaflings. While it is a relative to Petunias and Fernips, it can take blows from Grunts without breaking a sweat. Offensively, while it physically isn't the most harmful creature, it's can convert sunlight into bursts of energy capable of one-shotting Tesla Crawlers. When necessary, the sunflower can charge up a powerful solar burst strong enough to make elephants and Auroch Beetles run off. Despite its power, Sunflowers only use its attacks to defend itself. While it does subsist on sunlight, the Sunflower conserves energy by eating insects, rodents, frogs and small lizards. The seeds of sunflowers on Eliatopia are oddly more nutrient-rich than earthly sunflower seeds, sacrificing fat for higher protein content and significant levels of vitamin D. Sunflowers are more intelligent than Eliatopians, which isn't saying much as most Eliatopians are observed to be less intelligent than preschoolers. I would know, as Moonchyllus herself, I'm still questioning how Eliatopians hadn't gone extinct from their own stupidity.
Now for the drops, I'm gonna try and get it's loot value above 300 since ideally we would need to give players a sense of progression after defeating Moonchyllus.
Drop Pool:
Yellow T-Shirt: $31; 10% (3.1)
Big Squirt Gun: $100; 7.5% (7.5)
Banana: $135; 5% (6.75)
Pineapple: $157; 4% (6.3)
Banana Mask: $1335; 2% (10.32)
Machete: $2744; 1% (27.44)
Nature Bow: $9676; 1% (96.76)
Magical Leaf: $10117; 0.5% (50.585)
Tribal Spear: $41523; 0.25% (103.8075)
Stage 1 Fire Rune: $1; ???
Stage 2 Fire Rune: $2; ??? (1/2 Stage 1 Fire Rune chance)
Stage 3 Fire Rune: $23; ??? (1/2 Stage 2 Fire Rune chance)
Total Loot Value: 312.5625
That seems about right. Kinda like Rafflesias when it comes to loot: fairly decent yet fairly common loot. Mhmm. So yeah, that's that.
Re: Sunflower Mob
Cool, this would be good if u want to farm fire runes. SUPPORT!
- coolboynum1
- Posts:1710
- Joined:Sun Sep 13, 2020 10:35 pm
- Location:somewhere
Re: Sunflower Mob
yes we need more mobs in the game.support.
I shall make you subscribe to Troopas and Cinos O R
Re: Sunflower Mob
support! looks great
Re: Sunflower Mob
Im fine as long as it doesn't drop the Red Archer set ..... cause somehow, nearly every enemy (even the strong ones) do that -_-
Support.
Support.
KONO DIA DA!
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- Posts:35
- Joined:Sun Aug 09, 2020 9:42 am
Re: Sunflower Mob
Wait, fire runes cost one dollar only?
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- Posts:2251
- Joined:Tue Jul 16, 2019 3:01 am
Re: Sunflower Mob
They were programmed to only cost $1, yeah.