Ooze boss and Archers new skill

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Bruno
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Ooze boss and Archers new skill

Post by Bruno » Fri Jul 16, 2021 3:47 am

Ooze boss (sorry i am not sure with the name since it doesn't register on my eliapedia)
it doesn't heal even though minions are surrounding it. I am pretty sure it heals before
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while new archer skill is kinda spammy, especially on cages, they can like dominate the cage teslas by spamming it inside, there should be like cool down like how mages can do thunder
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Rogelio
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Re: Ooze boss and Archers new skill

Post by Rogelio » Fri Jul 16, 2021 4:55 am

Bump

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gtx1650
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Re: Ooze boss and Archers new skill

Post by gtx1650 » Fri Jul 16, 2021 12:12 pm

bump
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Robby
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Re: Ooze boss and Archers new skill

Post by Robby » Fri Jul 16, 2021 1:31 pm

Ok thanks for the info. So you are saying the boss is not healing at all? Have you noticed this on Lumbercore as well?

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cinos
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Re: Ooze boss and Archers new skill

Post by cinos » Fri Jul 16, 2021 1:32 pm

I mean- I guess? Electric runes practically guarantee the same thing with cages. What I feared with the bubbles was that Archers were literally going to be able to dominate whole AREAS, which thankfully turned out to be hyperbole on my part, they haven't really impacted fields OR pvp in a negative way, thankfully. This is more of a "mages dominate areas with walls" (see: frogs) thing rather than a genuinely broken mechanic.

....too bad warriors dominate in literally nothing tho-
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we_can
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Re: Ooze boss and Archers new skill

Post by we_can » Fri Jul 16, 2021 3:32 pm

Robby wrote:
Fri Jul 16, 2021 1:31 pm
Ok thanks for the info. So you are saying the boss is not healing at all? Have you noticed this on Lumbercore as well?
I've grinded Ooze Horror a lot recently and this does happen. At the start, when only a couple oozes touch it, it will heal. After maybe like 5 minutes, it'll need max amount of oozes surrounding it to heal. Sometimes it doesn't heal but I've only seen that happen twice.
https://www.youtube.com/channel/UCmblXu9kpizGeIwMNLHWPvQ

og warrior

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Robby
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Re: Ooze boss and Archers new skill

Post by Robby » Fri Jul 16, 2021 4:39 pm

Ok thanks for the info everyone. If you get anymore info, or have it happen again let me know. Unfortunately I'm not going to have enough time to check into this for today's update.

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GeraltOfRivia
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Re: Ooze boss and Archers new skill

Post by GeraltOfRivia » Fri Jul 16, 2021 4:45 pm

cinos wrote:
Fri Jul 16, 2021 1:32 pm
I mean- I guess? Electric runes practically guarantee the same thing with cages. What I feared with the bubbles was that Archers were literally going to be able to dominate whole AREAS, which thankfully turned out to be hyperbole on my part, they haven't really impacted fields OR pvp in a negative way, thankfully. This is more of a "mages dominate areas with walls" (see: frogs) thing rather than a genuinely broken mechanic.

....too bad warriors dominate in literally nothing tho-
In fact warriors dominate in being most worthless, useless and abandoned class.
Image

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cinos
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Re: Ooze boss and Archers new skill

Post by cinos » Fri Jul 16, 2021 7:47 pm

GeraltOfRivia wrote:
Fri Jul 16, 2021 4:45 pm
cinos wrote:
Fri Jul 16, 2021 1:32 pm
I mean- I guess? Electric runes practically guarantee the same thing with cages. What I feared with the bubbles was that Archers were literally going to be able to dominate whole AREAS, which thankfully turned out to be hyperbole on my part, they haven't really impacted fields OR pvp in a negative way, thankfully. This is more of a "mages dominate areas with walls" (see: frogs) thing rather than a genuinely broken mechanic.

....too bad warriors dominate in literally nothing tho-
In fact warriors dominate in being most worthless, useless and abandoned class.
Not even a creative joke, just a fact, I rarely see any warriors above level 60
WELCOME TO THE AGE
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OF THE CEBINAE!!!1111

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GeraltOfRivia
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Re: Ooze boss and Archers new skill

Post by GeraltOfRivia » Sat Jul 17, 2021 5:25 am

cinos wrote:
Fri Jul 16, 2021 7:47 pm
GeraltOfRivia wrote:
Fri Jul 16, 2021 4:45 pm
cinos wrote:
Fri Jul 16, 2021 1:32 pm
I mean- I guess? Electric runes practically guarantee the same thing with cages. What I feared with the bubbles was that Archers were literally going to be able to dominate whole AREAS, which thankfully turned out to be hyperbole on my part, they haven't really impacted fields OR pvp in a negative way, thankfully. This is more of a "mages dominate areas with walls" (see: frogs) thing rather than a genuinely broken mechanic.

....too bad warriors dominate in literally nothing tho-
In fact warriors dominate in being most worthless, useless and abandoned class.
Not even a creative joke, just a fact, I rarely see any warriors above level 60
Wasn't have in mind adding it as a joke.
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