BUFF BEETLES PLS

Talk about anything Eliatopia related.
Post Reply
User avatar
Mav
Posts:79
Joined:Sat Jun 20, 2020 11:44 pm
Location:Philippines
BUFF BEETLES PLS

Post by Mav » Mon Mar 29, 2021 6:13 am

Stalagmites still the best spot to grind 🥺 buff rob buff pls

30edjean
Posts:46
Joined:Wed Jun 17, 2020 12:45 am

Re: BUFF BEETLES PLS

Post by 30edjean » Mon Mar 29, 2021 6:40 am

i Support 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

Flashlight237
Posts:2251
Joined:Tue Jul 16, 2019 3:01 am

Re: BUFF BEETLES PLS

Post by Flashlight237 » Mon Mar 29, 2021 6:47 am

Be specific, bro! If you want the drop rates or drops to be buffed, that's fine, and I support that. If you want its stats to be buffed then no, that would not work well in the bigger picture of balancing things.

See, earlier on, Robby had informed me of the item values of all monsters as of the Auroch Beetle's inclusion. This was what he had given me for the drop values of the Grunt and the Auroch Beetle.:

Calculated for all droppable items from an enemy as "itemWorth * dropChance" (Robby's method, not mine):

grunt: 156.0989
auroch beetle: 244.9707

This is bearing in mind that the Grunt and the Auroch Beetle have the following stats.:

Grunt
HP: 300
Defense: 25
Overall Endurance (calculated as HP/5*Defense²): 37500
Power: 57

Auroch Beetle
HP: 2000
Defense: 45
Overall Endurance: 810000
Power: 170

Auroch Beetles are 21.6x as durable as a Grunt and spawn at a rate of 66 seconds a pop (I prioritize endurance/durability over anything else since it's the best indicator of how capable you are of fighting a monster; spawn rate takes 2nd priority).

I personally would prefer both beefing up the Beetle's drop rates AND adding in the Knight Shield and Lunatic Helmet as I'd rather Robby leave the spawn rate alone and keep his wish to not make people get utterly mauled by elephant-sized beetles.

User avatar
jd38997
Posts:309
Joined:Tue Jul 21, 2020 7:47 pm

Re: BUFF BEETLES PLS

Post by jd38997 » Mon Mar 29, 2021 1:12 pm

yea i think drop rate should be supported
idk why i have robby as my profile picture

User avatar
CrazyVanilla
Posts:1227
Joined:Fri Jul 03, 2020 11:21 am

Re: BUFF BEETLES PLS

Post by CrazyVanilla » Mon Mar 29, 2021 1:24 pm

Flashlight237 wrote:
Mon Mar 29, 2021 6:47 am
Be specific, bro! If you want the drop rates or drops to be buffed, that's fine, and I support that. If you want its stats to be buffed then no, that would not work well in the bigger picture of balancing things.

See, earlier on, Robby had informed me of the item values of all monsters as of the Auroch Beetle's inclusion. This was what he had given me for the drop values of the Grunt and the Auroch Beetle.:

Calculated for all droppable items from an enemy as "itemWorth * dropChance" (Robby's method, not mine):

grunt: 156.0989
auroch beetle: 244.9707

This is bearing in mind that the Grunt and the Auroch Beetle have the following stats.:

Grunt
HP: 300
Defense: 25
Overall Endurance (calculated as HP/5*Defense²): 37500
Power: 57

Auroch Beetle
HP: 2000
Defense: 45
Overall Endurance: 810000
Power: 170

Auroch Beetles are 21.6x as durable as a Grunt and spawn at a rate of 66 seconds a pop (I prioritize endurance/durability over anything else since it's the best indicator of how capable you are of fighting a monster; spawn rate takes 2nd priority).

I personally would prefer both beefing up the Beetle's drop rates AND adding in the Knight Shield and Lunatic Helmet as I'd rather Robby leave the spawn rate alone and keep his wish to not make people get utterly mauled by elephant-sized beetles.
Its not really the drop rate thats the problem, its the spawn time. Beetles are not only worse than stalagmites for money, but also for exp too (yes, even if you are alone at Beetles its still worse than stalagmites for exp). Lowering the spawn time would increase the exp/time gained by Beetles, and would also increase the money/time as well. The better drops would become "more common" per time period because you'd be killing a lot more of them in that same time period as it is now.

As for "getting utterly mauled", Beetles are clearly not meant to be for level 30's, which right now are basically the only people who farm them. Anyone level 50+ can easily handle farming beetles without getting constantly run over and dying. Tbh, its pretty easy to avoid their charge, and even if they do land a hit, it should only deal 10-15 HP or less to the average level 50 (which is not even really relevant now due to the regen skill). The only exception to this is perhaps gunman, as they don't have a skill thats useful for killing Beetles, but that should also be addressed anyway.
Image

Flashlight237
Posts:2251
Joined:Tue Jul 16, 2019 3:01 am

Re: BUFF BEETLES PLS

Post by Flashlight237 » Mon Mar 29, 2021 3:46 pm

CrazyVanilla wrote:
Mon Mar 29, 2021 1:24 pm

Its not really the drop rate thats the problem, its the spawn time.
We're talking about a creature that's 21.6x as tanky as a Grunt (and 15.36x as tanky as a Night Stalker, which has the best drop rates out of any monster observably regardless of spawn rates) yet only 1.57x as valuable based on Robby's method (this bearing in mind that the Grunt's smaller drop pool led to higher drop rates), topped off with, again, a 66-second spawn rate that's not gonna budge any time soon. You can't just claim "spawn rate" when even a 14-second spawn rate would STILL not make Beetles favorable over Grunts in the long run.

If my estimates are correct, based on its drop pool and endurance alone, it would take an overall item value of 500 for the Auroch Beetle (equivalent to doubled drop rates) to match the drop rates of the Grunt (which is among the most favorable monsters from what I've seen). This bearing in mind the thing has a wide variety of $1k-5k drops between its 1k-and-under drops and its $10k+ drops (which it has two of) as opposed to the Grunts' drop pool of 3 under-1k items 1 $1.2k item, and 1 $10k+ item (Tribal Spear) (Pollution Boots' existence status still pending). And yes, I do honestly think 500 as opposed to 245 in overall item value would be fairer for something that durable and observably rare.

Flashlight237
Posts:2251
Joined:Tue Jul 16, 2019 3:01 am

Re: BUFF BEETLES PLS

Post by Flashlight237 » Mon Mar 29, 2021 3:54 pm

I just now realized this... Why the frick is this in General and not Suggestions?

masnam
Posts:538
Joined:Mon Jan 06, 2020 8:52 pm

Re: BUFF BEETLES PLS

Post by masnam » Mon Mar 29, 2021 9:16 pm

Flashlight237 wrote:
Mon Mar 29, 2021 3:46 pm
CrazyVanilla wrote:
Mon Mar 29, 2021 1:24 pm

Its not really the drop rate thats the problem, its the spawn time.
We're talking about a creature that's 21.6x as tanky as a Grunt (and 15.36x as tanky as a Night Stalker, which has the best drop rates out of any monster observably regardless of spawn rates) yet only 1.57x as valuable based on Robby's method (this bearing in mind that the Grunt's smaller drop pool led to higher drop rates), topped off with, again, a 66-second spawn rate that's not gonna budge any time soon. You can't just claim "spawn rate" when even a 14-second spawn rate would STILL not make Beetles favorable over Grunts in the long run.

If my estimates are correct, based on its drop pool and endurance alone, it would take an overall item value of 500 for the Auroch Beetle (equivalent to doubled drop rates) to match the drop rates of the Grunt (which is among the most favorable monsters from what I've seen). This bearing in mind the thing has a wide variety of $1k-5k drops between its 1k-and-under drops and its $10k+ drops (which it has two of) as opposed to the Grunts' drop pool of 3 under-1k items 1 $1.2k item, and 1 $10k+ item (Tribal Spear) (Pollution Boots' existence status still pending). And yes, I do honestly think 500 as opposed to 245 in overall item value would be fairer for something that durable and observably rare.
Ignoring whatever you were talking about with grunts, top players say you can get 100k xp/hr if you focus the whole time. I don't know where but I take their word. If the spawn rate of beetles was reduced to 14 seconds it would be a lot better. If you just camped one spawn point of a beetle you'd get 810 xp per minute or 48,600. But, if you killed all of them, I'll go with 3 for right now because I haven't been to beetles in a while, you'd get about 145k xp/hr, and in return more money.

Post Reply