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DEV LOGS

0.66.00 - June 18, 2021 (minor server change)

  • Fixed rounding issues with the damage formula.

0.66.00 - June 9, 2021

  • 1 new passive general skill added.
  • Updated the visuals for the mage force field and improved graphics performance of it.
  • 4 new NPCs.
  • Cheapos is now a little bigger inside.
  • Reduced the explosion force emitted from warrior power smash to prevent players from exploiting the skill.
  • Burn damage percentage has been increased from 10% to 15% per stage.
  • Made it so ground flares cannot be jumped on and pushed around as easily.
  • Made small change to try and improve players position syncronization when shooting bows, guns, and using magic breathe.
  • The downgrade button will no longer be shown if a skill has children skills that branch from it that have been upgraded.
  • You will now stop auto-attacking if you press the chat textfield while attacking.
  • Made an attempt at fixing the "could not load stats" error that some users are getting on occasion.
  • Added 4 new color options to the billboard drawing menu.
  • Attempted to fix bug where after several hours of playing, clicking would induce lag.
  • Disabled several small visual effects when playing on "very low" quality to help boost performance.
  • Fixed issue with special skill damage not getting applied in PVP.
  • Players now blink their eyes.
  • Fixed bug with your player not teleporting while you are riding an enemy and you talk to an NPC that moves your player to a new spot.
  • Storm cloud skill has a maximum number of enemies that can be hit per lightning strike not. Maximum enemies is equal to the level of the "storm cloud" skill.
  • Fixed bug with bow and guns not aiming after watching a cut scene.
  • Change how rage multiplier damage is calculated.
  • Fixed bug with items falling through the "plant test beds" in the factory.
  • When holding the coins + and - buttons down in the trade menu, with coins above 100,000 the coins will now increment by 10,000.
  • 3 new areas.
  • 4 new helmets.
  • 4 new chest armor.
  • 4 new leg armor.
  • 4 new boots.
  • 1 new shield.
  • 5 new accessories.
  • 8 new weapons.
  • 4 new enemies.

Known Issues/To-Do List

  • Area #64 and #70 is not fully complete.
  • Alion City is still not fully complete.
  • Story does not progress past the Nature Factory.

0.64.00 - May 7, 2021

  • Mandrake now has it's own death sound effect.
  • Fixed dying in Nature Factory areas taking you to the wrong respawn point.
  • Improved enemy attacking for shellshockers.
  • Claystone now has a death sound effect.
  • Fixed bug where dodge roll flare could be used without a gun equipped.
  • Fixed bug with flare roll not using MP.
  • Fixed a few out of bounds spots in area #61.
  • You can no longer dismount from a rideable enemy if the enemy is not on the ground.
  • 6 new NPCs.
  • Bullets are now removed when they hit environment objects and they show an effect and play a bullet ricochet sound.
  • Fixed bug from a previous update which was making other players special skills not work.
  • Fixed bug where players with certain symbols in their username would not have their rank show up correctly in the character menu.
  • Fixed bug where enemy kills weren't registering, making them remain on screen. Bug was more noticeable when minimizing the web version. (May need testing to verify that it was 100% fixed.)
  • Fixed bug with movement speed sometimes getting set incorrectly, usually when going in/out of a rage, or rolling.
  • The trail effect behind your arrows/bullets is no longer shown on "very low" quality setting.
  • You will now automatically stop drumming as soon as you receive 0 or more damage.
  • 2 new general skills.
  • Items placed in vendors will now remain in their for only 5 days instead of 7.
  • 1 new item.
  • 4 new areas.
  • When playing on mobile using a bow, skill buttons 1 and 2 will now be displayed on the left side of the screen for easier use.
  • Fixed bug with shooting arrows and bows not shooting correctly when playing on mobile or using controllers in certain spots in areas.
  • Fixed bug where you could type multiple swear words in a single chat message but only the first one would get filtered.
  • Added daily drone drop events.
  • 2 new skills added.

0.63.00 - April 15, 2021

  • Fixed bug with protection field sometimes not going away. (May need testing to verify for complete sure.)
  • Made some performance increases on CPU calculations, largely involving tree/grass settings on medium and above. Helpful for reducing performance lag on slower devices.
  • Changed the magic orb field orbit direction so they can better hit enemies. Also fixed a small big with it sometimes not hitting enemies.
  • Right shoulder button and A button have been swapped when playing using a controller.
  • You can now aim when using a controller by using the right analog stick.
  • Fixed bug, where other players on mobile would appear to be teleporting around instead of moving around at a smoother more natural pace.
  • Increased the size of areas #3, and #5 and added more spawn points for a few other areas.
  • Fixed small bug where you could jump while rolling.
  • You can no longer jump while on another player or NPCs head.
  • Fixed 2 out of bounds spots in area #7, and one in area #59.
  • Fixed some in-game text appearing blurry when you walk near or behind it.
  • Increased spiked squishers, ground spitters, and dumtillians drops a bit.
  • Increased duration that shouts appear on screen from 30 seconds to 50.
  • Fixed rounding display bug where stage 5 of devastating hit would show 9.99999% instead of 10%.
  • 2 new gunman skills.
  • Increased base damage of "power smash" skill.
  • 2 new items.
  • "Blind hit" skill is now activated when below 50% health instead of 25%.
  • "Near death crush" skill is now activated when below 25% health instead of 10%.
  • Magic breathe now stops after 10 seconds and you have to repress the button to use it again.
  • Attacking on mobile now uses a button instead of touching on the play area. When using guns and bows, you use the attack button as a joystick to aim.
  • Attack button can be held down on mobile to continuously attack.
  • Emoji buttons have been added to mobile as well as HP and MP healing shortcut buttons.
  • Fixed some issues when using controllers on android devices.
  • Sparky's mouth in the flashback's is now split to better fit the split head theme of the game.
  • + buttons on the character menu are now made slightly bigger and spaced out farther so they are harder to accidently click the wrong one.
  • Whenever you level up now, you are given one free "downgrade" for an ability point, just like you do with special skill points.
  • When jumping while riding an auroch beetle, the beetle will now raise his legs so that he can jump over things better.
  • Added a few vans to Alion City for ambience.
  • Cost of vendor insurance and promotion have both been reduced by 1 emerald.
  • Fixed issue with notifications not showing up.
  • The payvault "more items" can now be bought 4 times instead of 3, allowing you to hold even more items.
  • Fixed bug where items as well as the books in attic area #27 could not be interacted with via the interact button.
  • 7 new NPCs.
  • 4 new enemies.
  • 2 new areas. (and another 1 that is unfinished.)
  • A large message will now be displayed on the main menu if your game version is out of date.

Known Issues/To-Do List

  • Area #60 is not fully complete.
  • There are some loading issues with various menus when playing on web and areas for some players after playing for 20 minutes or so.
  • Alion City is still not fully complete.
  • Story does not progress past the Nature Factory.

0.61.00 - March 19, 2021

  • The C, V, and spacebar key can now also be used to advance NPC dialogue.
  • U keyboard key can now also be used for attack.
  • Added a few trails to area #1 to help new players navigate.
  • Fixed bug from one of the recent updates which was hiding the electric on the electric tower in Alion City.
  • You now heal twice as often when sitting on benches and the amount you heal is now percentage based.
  • When playing on mobile "very low" quality, resolution will be halved to increase GPU performance significantly.
  • Fixed "magic breathe" and "leaf guard" skill not dealing damage in PVP.
  • Changed "epee" weapon power from 5 to 6.
  • Added floating text to area 1 that displays the button to pick up items.
  • Added 1 new NPC.
  • Fixed an out of bounds spot in area #3.
  • Speed decrease per level of "brick man" skill has been lowered from 6% to 5%. Offensive increase from 15% per level to 17%.
  • Speed decrease per level of "stone man" skill has been lowered from 4% to 3%. Defensive increase from 10% per level to 12%.
  • Arrow hoard skill now shoots arrows scattered on the Z axis. This makes it much harder to hit a single enemy with all arrows, but makes it easy to hit several other enemies at once.
  • Fixed small bug with "pure rage" MP not getting deducted when rage skill is used.
  • Added option to ignore trades in the options menu.
  • 2 new general skills.
  • 1 new Payvault item.
  • You now get 4 ability points per level instead of 3.
  • You now get 2 special skill points per level instead of 1.
  • Fixed bug where damage text was supposed to be being shown as extra big whenever a devastating hit was landed.
  • Critical hits can now be dealt in PVP.
  • Expertise has been nerfed. Each point of expertise now only increases critical hit change by 0.5% instead of 1% and the skill maxes out at level 40.
  • Trippled the price of healing items because of the automatic HP/MP regen.
  • Enemies have been made slightly stronger because of the increase in ability and special skill points on players. Their XP/coin worth has also been very slightly adjusted.
  • A few skills have thad their MP usage decreased.
  • All players have been given back their expertise points so they can re-decide what to do with them.

Known Issues/To-Do List

  • Area #60 is not fully complete. You cannot enter the nature factory yet.
  • There are some loading issues with various menus and areas for some players after playing for 20 minutes or so.
  • Alion City is still not fully complete.
  • Story does not progress past the Tropical Areas.

0.6.15 - March 1, 2021

  • Fixed missing wall collider in area #60.
  • Fixed graphics issue with items in a few menus.
  • Eliapedia enemy section now scrolls.
  • Fixed bug where if you were talked down right before riding an enemy, your character would not get up.
  • Fixed small exploit where you could jump over the road block in area #48 with a scorpee without completing the required mission.
  • Fixed bug with magic field orbs not dealing damage when using a shield.
  • Wizards can now only have a maximum of 2 storm clouds active at once.
  • Changed "blind hit" skill so that is works differently. It no longer does damage to you, but instead it decreases your defense. The amount of damage increase it gives has been lowered slightly though.
  • Fixed bug in area #54 that would prevent you from logging into that area.
  • Fixed falling off map in area #37 not taking you to the area below. Bug introduced from last week's update.
  • Added 1 new NPC.
  • Fixed bug in harden upgrade cost for certain items during stage 2 or 3 upgrade.
  • Added unique hit and death sound for auroch beetles.
  • Eliatopia economy data now shows the amount of coins on players inside the coins chart.
  • Added auto-log in for Armor Games accounts.

0.6.1 - February 19, 2021

  • Fixed bug with speed not returning to normal after "pure rage" skill ends.
  • Fixed visual bug with scorpees appearing incorrectly lit when riding them into the cave on "low" or "very low" quality settings.
  • Increased the spawn rates of some shagdaw and petunia spawn points.
  • Extended item info menu vertically so all of the item stats can fit onto it in cases where you have an item with all rune upgrades on it.
  • Crabs have been nerfed just slightly.
  • Fixed visual bug with Lumbercore spawn visual not going away.
  • Fixed bug with fitness skill incorrectly settings your health after logging in.
  • Increased level requirements for one handed weapons.
  • 7 new weapons.
  • 1 new shield.
  • 4 new helmets.
  • 4 new armor.
  • 4 new legs.
  • 4 new boots.
  • Fixed miscalculation in "blind rage" damage decrease.
  • 1 new flashback. (You must travel from area #21 to #24 to see the cutscene.)
  • Unlocked flashbacks can now be rewatched via the Eliapedia "story" section.
  • 2 new NPCs.
  • Fixed bug where the fitness skill could be used by other classes other than warrior.
  • 1 new enemy.
  • 1 new area.

0.6.05 - February 5, 2021

  • Dieing in the guild hall will now take you to area #45.
  • Fixed an out of bounds spot in area #59.
  • Slightly increased the drop rate of E3 runes.
  • Fixed small water bug in area #58 where you would stand when in the water.
  • Fixed several small bugs and display issues that would happen if you computers language settings were set to something other than English.
  • Reduced size of skills menus a little bit so that is can better fit on smaller resolution screens.
  • Fixed a couple out of bounds spots.
  • Fullscreen mode on the desktop version no longer displays letterbox borders and now takes up the entire screen.
  • The desktop version can now have its window resized.
  • Fixed bug from a few updates ago, where jumping in water would no longer put out fire.
  • 7 new NPCs.
  • Area #48 is now complete and no longer displays the "under development" section.
  • Added garbage truck ambient objects.
  • Several construction workers now play a hammering animation.
  • The amount of time that that dead enemy body parts remain on screen has been reduced from 20 seconds to 9 seconds.
  • Added enemy spawn switch in area #59.
  • Fixed issue with your character taking damage instead of the forcefield when caught on fire by environmental objects.
  • For the browser version if playing on Windows 7, the game will now default to "very low" quality. Windows 8 will default to "very low".
  • Stone man skill has been buffed slightly. Each point increase defense by 10% and reduces speed by 4%. Previously, each one was 7%.
  • Cautious rage buffed slightly. It now increases defense 25% per level instead of 20%.
  • 3 new warrior skills.
  • Rage base time has been increased from 20 seconds to 23 seconds. And each upgrade increased the time by 3 seconds now instead of 2.
  • Lightning strikes from storm clouds now happen twice as often if you are dual wieilding magic weapons. Each lightning strike's damage oscillates between primary and secondary weapon damage. (meaning 1st strike is from primary weapon, 2nd strike is from secondary, 3d primary, etc.)
  • Rain drops from storm clouds who have their poison cloud skill upgraded are now green.

Known Issues/To-Do List

0.6.0 - January 28, 2021

  • Made friend information text a smaller font size so that more information can be fit into the text region.
  • Area #59 has been added to the map.
  • Night stalkers now have a jumping animation.
  • Fixed bug where the player could clip through a southern facing wall if they unmounted from riding enemy enemy while pushing into the wall.
  • Fixed bug where a player could glitch ride two enemies at once if the enemies were close together when mounted.
  • Fixed out of bounds spot in area #59.
  • Fixed bug where hardened accessories would not show the correct increase/decrease stats in the item info menu.
  • Improved synchronizing across clients of 3D rotated objects such as boxes. Meaning boxes that can be pushed shoulnd't twitch or teleport as much.
  • Increased the pickup range of items a little bit.
  • Fixed an invisible floor incorrectly placed on area #57.
  • Buffed the "blind hit" skill so it boosts your attack power by 15% each upgrade instead of 10%.
  • Desktop version released!

0.5.7 - January 22, 2021

  • Fixed issue with arrow homing explosion being able to be heard anywhere in an area regardless of player's distance from it.
  • Lowered price of vendor insurance and promotion by 1 emerald.
  • Fixed issue where changing your in-game password would not change your forum password.
  • You can now sell items to one of the NPCs in area #58.
  • Reduced Lumbercore enemy spawn numbers, so players will be more encouraged to grind somewhere else.
  • Increased the drop rates of hardening stones a bit.
  • Boss gate in area #29 now stays open for a handful of seconds before closing, once all players have stepped on the floor pad.
  • Protection field skill now inherits it's defense from your total defense output, rather than your base defense. (See skill description for details.)
  • Buffed warrior power smash skill. At max level, it now does 400% damage instead of 300%.
  • Lowered the amount of MP rage uses from 6 to 4, and the amount blind rage uses from 4 to 3.
  • 1 new area added.
  • 2 new enemies. (One of them is night only.)

0.5.65 - January 15, 2021

  • All item ugprades now show up in the character menu player preview animation. Also, hardened helmet icons now show up for friends head icons in the friend menu.
  • Fixed bug where you could not open a character menu if you had a character menu open after changing areas.
  • Fixed visual bug where the petunia's head smear animation would fall onto the ground if killed while it is attacking.
  • Fixed issue with inconsistent level requirement for the jungle set. Required level is 41.
  • Fixed leaf guard skill doing the incorrect amount of damage. It was dealing 100% weapon damage instead of the amount of damage specified in the skill description.
  • Fixed visual bug with some enemies head's back facing sprites not returning to front facing when they move towards the camera.
  • Fixed issue with stalagmites not dropping H3 stones like they should. They now drop H3 stones (they are very rare though of course.)
  • Added a few magical singing trees to 2 Teplar Woods areas.
  • Added ambient dragonflies to area #57 and #58.
  • Doubled the amount of HP & MP healed per level of the "sit heal" skill.
  • Reduced the amount of MP that running uses from 2 to 1.
  • Power smash MP usage reduced from 3 to 2. All rage skills MP used reduced by 2 to 3. Storm cloud reduced from 6 to 5. Attack field from 2 to 1. Multi-grenade from 3 to 2. Healing cloud from 2 to 1.
  • Force fields now blink when they reach 90% of their time limit, letting the player know it is about to disappear.
  • Dying in Burger Boys will now take you to area #45 as it was intended.
  • Fixed bug with multiple leaf guards being created when you enter an area with a leaf guard active and another player(s) is in the area, causing the additional leaf guards to remain and never be removed.
  • Fixed errors that could happen if an enemy was killed by two players in the exact same frame. This was usually happening with stalagmites and would result in them not being removed and likely leading to extreme lag in some cases.
  • You can now toggle off just the music, via the options menu.
  • Storm cloud base time has been increased from 10 seconds to 13 seconds. And each upgrade of it increases the duration by 2 seconds now, instead of 1.
  • 1 new wizard skill.

0.5.6 - January 8, 2021

  • Replaced all water with a more cartoony looking water to better fit the art style of the game.
  • Fixed issue from a previous update which made the story text in the Eliapedia not display correctly.
  • Fixed spot in area #57 where you could jump out of bounds.
  • 1 new NPC.
  • Fixed tiny visual bug where logon and certain other enemies were not displayed their eyes closed sprite on certain animations.
  • Fixed spelling on Brip's in the map menu.
  • Fixed bug with buying items from a vendor whose sellers had 0 coins in their ATM.
  • Fixed bug where the vendor menu would not update correctly sometimes after buying an item from the ATM.
  • Fixed bug with wrong tool tip information displaying on the "upgrade" button inside the upgrade items menus.
  • Fixed bug with forcefield moving away from the player when standing on the conveyor belts inside the factory.
  • Lightning strikes from storm clouds only strike every 3 seconds now instead of every 2. However, the damage for each strike has been increased. Additionally, the brightness of the white screen flash from lightning has been reduced by 10%.
  • Fixed bug where the blue brick building in Alion City could not be collided with.
  • Fixed bug introduced a few updates ago where items could not be clicked in the trade menu.
  • Fixed small bug where the item menu would not fully extend visually, direct after buying the "+7 payvault" item capacity.
  • Fixed tiny visual bug where a rock inside the cave was incorrectly placed.
  • Fixed small inconvenience where you could only click on the paladin set inside Cheapo's to purchase armor.
  • Fixed an out of bounds spot in area #40.
  • Fixed bug with vendors not displaying more than a certain number of items.
  • Non-upgraded items and non-runes/stones can now only be placed in vendors for less than their store price.
  • Items can now be sorted by various ways via the drop-down in the vendor purchasing menu.
  • Total players online is now shown when you click the "population" button in the map menu.
  • The BUY x10 buttons is now shown when purchasing healing based items.
  • Added a few cats in as ambient objects.
  • Total kills are now displayed when you mouse over the rank section in the character menu.
  • You will now receive a notification when your vendor item sells. If you are offline during the sale, you will receive a notification when you next log on.
  • Fixed rare bug where you would be stuck riding a scorpee if you took fatal damage directly before mounting it.
  • Different hit sound effect is now played when you hit an enemy.
  • New hit slash animation is now shown when you hit an enemy with a melee attack.
  • 1 new archer skill.

0.5.57 - December 31, 2020 (Updated 1/5/2021)

  • Fixed long guild names dropping down to the next line in the character menu.
  • Fixed spelling error in the map area descriptions.
  • Reduced the height of the private messages window by 20%.
  • New feature, item vendors! 2 of them added, in Teplar Village and Alion City.
  • 2 new NPCs.
  • The cost of vendor item promotion has been reduced to 6 emeralds.

0.5.54 - December 24, 2020 (Updated 12/29/2020)

  • Fixed issue from last update that would cause pants to be out of place inside menus.
  • Extended friend info area to better fit the players information from overlapping the "message" button.
  • Fixed small visual bug when playing on low or very low quality, the player on the main menu would not be have its color adjusted to the daylight.
  • Fixed small bug where you could add more than 18 friends if you had the character menu of another player and the friends menu open at the same time.
  • Fixed small bug where a player would still drop 1 coin if they died with 0 coins on them.
  • Moved a few tiny rocks around so you can't position the wood box in area #46 in a position that is unable to get moved.
  • Fixed small visual bug where the text inside a players text bubble will be displayed in front of other objects.
  • Fixed collider bug where you could glitch into the waterfall wall in area #46.
  • Great frog's no longer drop h3 stones, instead stalagmites drop them.
  • 1 new archer skill added.
  • Made performance improvements to the server to reduce stress on it and reduce the lag with communication with the server.
  • Fixed 2 out of bounds spots. One in srea #57 and one in area #58.
  • Added "population" button to the map menu that will scale each map marker according to the number of players in an area.
  • Players can now change the email linked to their account via the options menu "account settings" page.
  • Fixed bug with trade menu not working correctly. (bug from last update.)
  • Fixed small bug where if you logged onto an area that started you out climbing, you would slowly slide down the wall.
  • Added payvault emerald option for $50.
  • Players can now recover their password via email. (Note, if you entered an email with your account by registering before December 24, 2020, you will need to re-link the email via the options menu in game for it to work.)

0.5.52 - December 18, 2020

  • Fixed wall that could be walked through in area #57.
  • Fixed issue with the water in area #46 causing player to be unable to log in correctly when spawning in that area.
  • Fixed bug with items falling through some of the grounds in area #57.
  • Made it so if you happen to die in the hotel or library in Alion City, you will now respawn in area #45 instead of area #16.
  • Fixed spot where you could just over the jersey barriers in area #7, bypassing the required mission.
  • Tiki heads can now be triggered by bullets from guns.
  • The guild name is now shown when you click on a friend in the friends menu.
  • Fixed small bug where tooltips would be stuck on screen is you mouse over the button, changed areas, then your mouse exited the button.
  • The caret cursor is now displayed when you hover over the bank account transfer textfield.
  • Made it so you cannot open two ATM menus at once.
  • Lowered spawn rate of the two great frog spawn points near the sale booths to allow players to more easily shop without being attacked as often.
  • Fixed small bug presented a few updates ago where the "you remembered a fond memory" text was not being shown after the second flashback occured.
  • Fixed issue with flashback cutscenes now displaying as black and white when playing on a quality settings less than "very high".
  • Revamped the character creation screen a bit and added a "back" button to it to return to the main login.
  • Fixed audio bug where enemy death sound effects would be playing even if another player killed an enemy that was not on your screen.
  • Raised two back walls where oozes spawn in area #29 to prevent their drops from being unable to be picked up.
  • Dropping items on the bridge in the swamp area will no longer have them fall through the bridge.
  • Forum has had some small design improvements this week.
  • 1 new PayVault item - item capacity increase.
  • Economy Statistics page on the website now includes max daily concurrent players and total emeralds. Line graphs are now included as well.

0.5.5 - December 11, 2020

  • Fixed bug with flashback cutscenes black fade not taking up whole screen when playing in fullscreen mode.
  • Turtle shell and spiked turtle shell accessory have sprites art redone.
  • 6 new NPCs.
  • 18 new weapons.
  • 13 new helmets.
  • 12 new body armor.
  • 12 new leg armor.
  • 11 new shoes.
  • 21 new accessories.
  • 2 new items. (stage 3 hardening stone and stage 3 electric rune.)
  • 2 new enemies.
  • 2 new areas.
  • 1 new music track.
  • Fixed small bug where trade "accept" button could be clicked twice in a row really fast by the second person to accept, possibly resulting in incorrect amount of emeralds/coins traded.
  • Fixed small visual issue with the Alion City Electric Tower not casting or receiving shadows.
  • Added dumpsters and a blue dumby building to Alion City.
  • Camera follows the player slightly closer now.
  • Fixed bug with cupid's arrow skill able to revive dead players.
  • Brip's now opens 1 hour earlier and closes 2 hours later.
  • Cheapo's, Burger Boys, and the Sharpening & Hardening shop now close 1 hour later.
  • Changed required level formula for defensive items to take strength, archery, magic, and artillery bonuses into account.
  • Fixed a spot in area #7 where you could jump onto a ledge and by-pass the hard hat construction worker.

0.5.42 - November 16, 2020

  • Pellet spitter gun has had its rate of fire lowered slightly and its power increased slightly.
  • Fixed out of bounds spot in area #5.
  • Fixed bug in trade where an item could be lost if a player had full inventory and accepted the trade first.
  • Fixed small bug where friend log on alerts would appear as soon as you log on.
  • Only one player can now offer emeralds in a trade. (There's no real reason both players need to be offering them anyway.)
  • Fixed bug that could happen on rare occasion when joining the game from the main menu, existing players in the area could sometimes now show up.

0.5.41 - November 10, 2020

  • Fixed bug with all guns/arrows doing electric chaining damage.
  • Players are now shown an alert at the main menu telling them if their computers time is off by to much.
  • Fixed small error for archers and gunman that could happen when they ran out of arrows/bullets.
  • Fixed a few small rare issues with the Eliapedia.
  • Fixed error that could happen if you entered an area with a bargain bin, then immediately left before the bargain bins content finished loading.
  • Poison, fire, and electric weapons should now work correctly in PVP.
  • Fixed bug with riding scorpees and going between areas. (Bug from last update.)

0.5.4 - November 6, 2020 (Updated November 11th)

  • -Fixed several bugs from last Friday's update.-
  • Lowered the amount of damage each poison upgrade stage does from 5 to 4.
  • Changed sparkle effect for sharpened and hardened equips to a slightly better looking effect.
  • Players and enemies now flash red, orange, green, or white when they take physical, fire, poison, or electrical damage respectively.
  • Lowered the amount of damage a lightning strike deals from the storm cloud skill because electric attacks can now chain to nearby enemies.
  • 3 new NPCs.
  • 2 new items.
  • 1 new area.
  • 1 new building added to Alion City.
  • Weapons can now be upgraded with electricity!

0.5.34 - October 30, 2020 (Updated Nov 2, 2020)

  • Fixed bug with main menu music playing as if your underwater for a split second. (issue from Friday.)
  • Fixed bug with flashbacks not playing. (issue from Friday.)
  • Fixed 4 grass sprites that were not properly being lit in area #2.
  • Fixed bug with spiked squishers, fanged squishers, ground spitters, armed dillos, and ooze horror not spawning. (issue from Friday.)
  • Fixed bug with high quality and day/night not working correctly. (issue from Friday.)
  • Fixed bug with beginning metor cutscene not loading. (issue from Friday.)
  • When you harden an accessory the upgraded version is now auto-equipped as it should be.
  • Fixed issue with smoke bomb poison damage not working.
  • Made big changes to how the game's content is loaded. Game assets are not loaded as they are needed instead of previously having the entire game's contents loaded at startup. This reduces initial game load time, RAM usage, GPU texture memory usage, and server bandwidth costs. Reduced initial game file size down from 17.5mb to 2.5mb.

0.5.3 - October 23, 2020

  • Fixed not being able to mouse over map areas that you are in in the map menu.
  • Big Bubba now plays burp sound effects when you talk to him.
  • A book is now on the floor of Big Bubba's room. You need to check it out in order to progress to the next step of the game.
  • New building added to Alion City.
  • 1 new area.
  • 7 new NPCs.
  • You can no longer click on your own character to open the character menu.
  • Story section has been added to the Eliapedia.
  • (Note you will need to talk to Renegade Grizzle in the Renegade hideout and the posessed Renegade in the cave again to fully unlock all of the story thus far in the Eliapedia.)
  • Faint shine is now displayed on the trash bag in the swamp factory attic to help denote that it needs checked when the factory ID event is not completed yet.
  • Short audio tune is played when you complete certain tasks now.
  • Added items shelf to Marty's cabin.
  • 17 new accessories added.
  • Added tutorial controls to area #1 and to area #4 bench.

0.5.2 - October 16, 2020

  • Dying in area 41 and 48 now take you to Alion City Hotel.
  • Storm cloud lightning strikes now happen every 2 seconds instead of every 1 second, but deal more damage per strike.
  • Fixed error that would be thrown is player had a h1 armor equipped then equipped an h2 armor.
  • Magic orb field orbs now emit a blue light.
  • Fixed issue where if you revived while on fire you could immediately fire again because you would still be on fire. Fire is on extinguished upon reviving.
  • Fixed a few other small miscellaneous bugs related to fire.
  • Refrigerators now play metal sound effect when hit.
  • Logons heads now face backwards when moving upwards.
  • 6 new areas.
  • 1 new music track.
  • 2 new NPCs.
  • 1 new item.
  • All new areas have been added to the map.
  • Chaning Crit skill's range has been reduced but its chance has been increased.
  • Audio on/off is now saved, when if you turn off the audio it will remain off when you log back on next time.

0.5.14 - October 13, 2020

  • 1 new music track.
  • Lowered the transparency slightly on the white flash created from storm cloud lightning strikes.
  • Most enemies now have their body break into pieces when killed.
  • 1 new area.
  • 1 new enemy type.
  • Fixed bug where that if a player was holding the run button down while they joined an area, they would not appear running to other players in the area.
  • Fixed bug with a players position not updating when they join an area until they press a movement key.
  • Fixed bug with hardened shield defense not showing up in the item info menu.
  • 1 new item added (stage 3 poison rune).
  • Most enemies now split into pieces when you kill them.

0.5.12 - October 6, 2020

  • 1 new skill added. (wizard skill)
  • Added 20$ emeralds option to payvault emeralds menu.
  • UI now scales when going full screen.
  • Fixed bug with rage and forcefield sometimes not showing up for other players when they join an area that you are in.
  • You can no longer control your character while the NPC dialogue box is present.
  • Pressing Enter on the keyboard will now advance the NPC dialogue box.
  • Some support for X-Box controllers has been added! (navigating the main UI is currently not do-able via the controller.)
  • Fixed bug with storm cloud not dealing damage. (bug from last update.)
  • Lowered the amount of MP that storm cloud uses from 10 to 6, and protection field from 3 to 2.
  • (Other game related news) Eliatopia has been uploaded to Newgrounds. Hopefully will begin seeing an increase in game players.

0.5.11 - October 5, 2020

  • Fixed major misculation for PVP melee damage.

0.5.1 - September 30, 2020

  • Fixed homing arrow not working. (bug from yesterday's update.)
  • Fixed some bugged text in Lumbercore and Ooze Horror's Eliapedia descriptions.
  • Reduced knockback for bullets in PVP.
  • Cupids arrows will no longer heal non-guild mates in PVP.
  • Storm cloud, poison cloud, and healing cloud now work correctly in PVP.
  • PVP kills are now recorded and a PVP kills leaderboard has been added to the Eliatopia website.
  • Visual effect is created whenever your player is knocked down.
  • 2 new skills added. (1 basic skill, 1 warrior skill.)
  • You can no longer click other players in PVP.
  • Fixed bug with homing arrows seeming to bounce off of water.

0.5.0 - September 28, 2020

  • Fixed color of player's skin and hair changing whenever toggling to "low" or "very low" quality.
  • Added a x100 button for cheap items.
  • Changed physics of the seesaw in area #46 slightly so it will be significantly harder to get to the boss without the help of someone.
  • Eliapedia now contains information about enemies. Click on an enemy to view its information.
  • Default quality is now set to "high" instead of "very high".
  • Fixed issue with gunman and archers shooting direction not being updated correctly on other players screens.
  • Increased the area of the grenade explosion that can cause damage.
  • Fixed bug when using special skills that require the B key, other players would not see your animation.
  • Fixed trade bug where you could not offer additional items if the item your trying to increment is the last item slot in the trade.
  • 1 new music track.
  • Fixed rare bug in trading that could result in emeralds being duplicated.
  • 1 new area.
  • PVP added!!

0.4.52 - September 18, 2020

  • Falling leaves effect on red leaf hills are is no longer present on "low" quality setting.
  • Fixed wall bug where you could fall off the map in area #38.
  • Fixed small bug with the blinking of the Eliapedia button not returning to normal size.
  • Trees no longer drop leaves when playing on "low" quality setting.
  • Fixed small bug exploit that would allow you to infinitely jump if you dropped an item and jumped on it in mid-air.
  • Fixed issue with arrows/bullets getting removed from inventory. (bug from last week's update.)
  • "Very low" quality setting added to the options menu.
  • "low" and "very low" quality setting have had a boost in GPU performance. Meaning that when on playing on these settings, your GPU will do a bit less work than before, resulting in less lag.
  • Fixed issues with guns not firing at the correct ROF when running the game at a lower FPS.
  • Lengthened amount of time before items remove themself from the ground.

0.4.5 - September 18, 2020

  • Fixed bug where hardened armor arms would not show up in the friends menu.
  • Alert text is now shown when you try to attack with a gun or bow when you have no bullets or arrows.
  • Fixed mispaced ground spitter in area #19.
  • Dying in area #46 now takes you to the Renegade hideout.
  • Fixed error that would be thrown during the chat with Pirth after releasing a smoke bomb.
  • Fixed small piece of grass not being correctly lit in area #2.
  • Fixed small spot where you could fall off the map under the bridge in area #33.
  • Fixed bug where special skills would not reset properly under certain circumstances when purchasing the payvault skill reset.
  • Fixed bug with a logon spawn point in area #35 misplacing the spawned enemy.
  • Fixed bug with money power skill not applying damage boost.
  • Fixed bug with capital letters not working in chat textfields.
  • Fixed error that could be thrown if another player logged off while their text bubble was present.
  • Fixed rounding display issue with the "devastating crit" skill in the skills menu.
  • Fixed eggplant wand not being a magic based weapon.
  • Fixed issue with going full screen requiring the user to click the button twice.
  • Fixed bug with wizard "attack field" lowering attack power instead of boosting it.
  • Fixed incorrect particle color created when batlings are killed. Particles are now red instead of green.
  • Slightly reduced the height of the trade menu so that it will fit on smaller monitors better.
  • Reduced the amount of time that homing arrow stay on screen from 5 seconds to 4 seconds.
  • Boss health bar nows scales from the right instead of the center.
  • Enemy death particles are no longer created when playing on "low" quality setting.
  • Armed dillo, hellshag, shagdaw, grunt, and ground spitters now have unique death sounds.
  • Items will now remove themself from the ground after they have been sitting for a long period of time.
  • Fixed small bug where if you said something in chat, then immediately jumped, your player would not show the jump animation.
  • Grenade explosion no longer effect a player is they are not on the ground. This is to prevent players from reaching jump heights that they should not be able to reach.
  • New logo.
  • Patched small GPU memory leak with textures loaded onto billboards.
  • Fixed issue where in rare cases a player could get stuck "online" if they disconnected before fully joining the game.
  • Eliapedia has been added. (it is still being developed.)
  • 1 new payvault item added, shouts!

0.4.4 - September 4, 2020

  • Skills menu has been made smaller vertically to better fit small monitors.
  • Fixed error that would happen if another player logged off while their chat bubble was present.
  • Fixed bug with character menus showing wrong character info when you have multiple of them open at once.
  • Fixed issue with the newly added PayVault "special skill point reset" not working.
  • Using the MP and HP shortcut keys will no longer heal HP or MP if they are already maxed.
  • Fixed issue with arrows sometimes flying upward after hitting water.
  • Grunts attack animation has been slowed down by 30% to increase the time for the player to get up after an attack.
  • Fixed bug with swear words spelled using capitlized letters not being filtered.
  • Fixed a bug where in some cases flames burning an object would not go away.
  • 1 new payvault item added, billboards!
  • 2 new items. Hardening stones added!
  • Most enemy drop rates for sharpening stones have been decreased because of the added hardening stones.

0.4.32 - August 28, 2020

  • Added special skills point reset item to the PayVault.
  • Attempted to fix the clone enemy bug (where one of the enemies is un-hittable). Needs testing to verify.
  • Bosses now have a health bar.
  • 1 new area.
  • 1 new boss enemy.
  • 2 new NPCs.
  • 1 new item.
  • Moved ground spitter in Teplar Village so he is more visible.
  • Added shortcut keys. The ",", key will use your highest HP healing item to heal HP. The "." key will use your highest MP healing item to heal MP. (The carrot brackets)
  • Items can no longer be accidently picked up when pressing the "E" key in a chat input textfield.

0.4.3 - August 21, 2020

  • Patched archer bug that would allow archers to use homing arrow attack forever if they had 1 MP.
  • Implemented IP bans.
  • Patched 1 possible server exploit for coins.
  • Fixed issue with talking animation not showing when sitting.
  • Added more anti-hack autobanning.
  • Slightly lowered the drop rates of most items by a little bit.
  • Guild leaders can now edit their guild level requirement and description by talking to NPC in the guild building.
  • Fixed bug with trade where the coins offered would not increment on the other players screen depending on where you released your mouse button.
  • Fixed bug where if you died while sitting you would be stuck unable to move when you respawned.
  • Some hard swear words are not filtered out in main chat, trade chat, PMs, and guild description. The same words are also not permitted in usernames and guild names.
  • Added "sell all" button for easily selling all of a single item type.
  • Homing arrow attack now pushes player backwards a little bit when used.
  • Homing arrow attack now takes 2 mp to use.
  • Lowered the amount of damage homing arrow attack upgrades do from 20% to 10%.
  • Fixed bug where you couldn't buy the payvault emojis or point reset if you had exactly the required amount of emeralds.
  • A handful of single handed weapons have had their power adjusted again due to the damage formula change.
  • Wood fence in area 35 and 37 now plays sound effect when hit.
  • Damage formula has been changed to a much better formula. Enemy stats have also changed to better adapt to the new formula.
  • Squishers and fanged squishers now make a small confetti like effect when killed.
  • Squisher, fanged squisher, spiked squisher, and dumtillians play a small vocal sound effect when killed.

0.4.26 - August 14, 2020

  • Added a few more ambient objects to Burger Boys restraunt.
  • Factory door now plays door opening sound effect when you enter it.
  • Wooden support beams in Bripp's now play sound effect when hit.
  • Slightly reduced time in between melee attacks and bow attacks by a fraction of a second.
  • 7 new weapons.
  • 4 new chest armor.
  • 4 new leg armor.
  • 1 new shield.
  • 4 new shoes.
  • 1 new areas.
  • Added 2 new buildings to Alion City.
  • Added automatic opening doors to Brip's.
  • 6 new NPCs added.
  • 1 new music track.
  • 2 new wizard skill.
  • Added street lights to Alion City.
  • Added footstep sound effect when walking on sidewalks, pavement, and the grass in Alion City.
  • 2 new hair styles.
  • Buffed alot of mid level one handed weapons.

0.4.24 - August 7, 2020

  • Fixed small bug where arrow special shine effect would be shown for "arrow homing" skill even when player was out of MP.
  • Fixed 2 small server errors.
  • When clicking NPC chat dialogue responses, if you click a response and the dialogue has not finished displaying then the dialogue will be displayed instead of interupting the dialogue and immediately advancing the to next text.
  • Multiple NPC will now animate to the talking animation during long conversation dialogue between multiple NPCs.
  • Added 2 new flashback cutscenes. (Note, you will need travel from area 4 to 6, and from area 10 to 12 to trigger them.)
  • 1 new music track

0.4.23 - July 29, 2020

  • 5 new NPCs.
  • 1 new area.
  • Emeralds are now tradeable.
  • 1 new hat. (not yet obtainable)
  • 1 new shirt. (not yet obtainable)
  • Map menu has been updated to reflect all newly added areas.

0.4.22 - July 23, 2020

  • Fixed 3 out-of-bounds spots in the cave, Alion City, and Guild Hall.
  • Fixed guild requests button showing up for guilds the player is not the leader of.
  • Fixed small error that would be thrown when you left an area and another player was sitting on something.
  • The double cave rock and the large gray rock now play a sound effect when hit.
  • Fixed issue with the V key not working on ATMs.
  • Fixed 1 small server error that would happen when accepting a guild member.
  • Total guild combined levels are now shown in the guild menu when selecting a guild.
  • Guild combined levels are now ranked on the leaderboards.

0.4.2 - July 22, 2020

  • Hitting an electric vehicle now plays a sound effect.
  • Fixed bug with character menu displaying the wrong damage range when viewing other players stats.
  • Added placeholder blank billboards for an update in the future.
  • Player animation transitions from standing to walking (and vice versa), and from jumping to standing more smoothly.
  • 2 new areas.
  • 2 new NPCs.
  • 1 new music track.
  • Guilds added!

0.4.15 - July 10, 2020

  • Fixed issue with arrow hoard not using the correct amount of MP.
  • Added option to block private messages from other players in the options menu.
  • Added option to hide the main chat in the options menu.
  • Fixed issue in last update or so that made it so you couldn't change shooting direction unless you re-clicked.
  • Fixed issue with chat only displaying 3 lines instead of 4. (bug from last update)
  • Tried to improve enemy desyncing/lagging that can occur when multiple players are in the same area.

0.4.14 - July 3, 2020

  • Fixed fire damage from Hellshags being incorrectly calculated.
  • Attacks from grunts will now knock the player down.
  • 1 new area.
  • 1 new enemy.
  • Fixed bug with grenade damage not calculating correctly if using a shield.
  • Grenade explosion now plays a small hit sound when it hits an enemy.
  • 2 new skills.
  • Fixed issue with website forum not staying logged in.
  • Fixed issue with carnelias chomp sounds always playing at full volume regardless of distance.
  • Added $10 Payvault emerald option.
  • Fixed issue with game not connecting to server in Firefox.

0.4.13 - June 26, 2020

  • Game music is now dynamically loaded when you change areas. This drastically reduces the initial game file size and reduces memory usage. This reduces the initial game download size by about 30%.
  • Fixed glitch that could happen if you try to sit directly between two benches that are next to each other.
  • When grenades explode they now shake the screen.
  • 1 new gunman skill.
  • Internally changed some things with how the controls work in order to prepare for future controller support.

0.4.12 - June 23, 2020

  • 1 new payvault item
  • Added the start to a ranking and leaderboard system.
  • Logons and Grunts now play a hit animation when damaged.
  • Fixed issue with enemy death squish sound playing when you are out of sound range of the enemy that was killed.
  • Enemy kills are now recorded and ranked on the leaderboards.
  • Coin drops now play a spinning animation.

0.4.11 - June 17, 2020

  • Main menu, character creation menu, and intro screen have been changed a bit.
  • Added camera zoom adjustment to options menu.
  • You can no longer accidently use emojis while typing numbers into a textfield.
  • Added full screen buttons so you can now play in full screen mode.

0.4.10 - June 12, 2020

  • 2 new areas.
  • 1 new enemy.
  • 4 new NPCs.
  • 2 new music tracks.
  • Story now progresses past the Renegade hideout.
  • Fixed a few out of bounds spots.

0.4.09 - June 5, 2020

  • Fixed issue with bargain bins not giving you correct amount of money for weapons that have been upgraded.
  • Added 2 new skills.
  • Reduced total web file size of game from around 47mb to 30mb for faster loading!
  • Added 1 new emoji.

0.4.08 - June 5, 2020

  • Added the most recent area to the map.
  • Areas 34, 35, and 37 now respawn in Renegade hideout.
  • Added "remember me" button to login.
  • Added in auto-disconnect if a user is found changing their clock time during gameplay.
  • Lowered water height in area #33 so the enemies cannot get stuck in the water.
  • Fire is now extinguished when a flammable object enters a body of water.
  • Fixed rare bug that could occur where a player could get stuck online if they disconnected immediately after connecting.
  • Added death splatter and sound effect when the Goo Horror is killed.
  • Buying emeralds now opens Paypal in a new tab instead of interupting gameplay.
  • Added trail to area 1 & 2 to help new players navigate.
  • Small graphical performance optimizations made to Teplar Village.
  • Fixed a few out of bounds spots.
  • Added 1 new Payvault item - Emojis!
  • (Other news) Working with website NotSoCasual.com to promote game and grow traffic a bit.

0.4.07 - May 29, 2020

  • 1 new area. (+1 unfinished place-holder area)
  • 2 new enemies (1 is night time only)
  • Bargain bin treasure chests have been added!
  • Slightly modified a few areas to include hidden bargain bins.

0.4.05 - May 22, 2020

  • Fixed error that would happen if you attempted to change your password after signing in greater than 15 minutes ago.
  • Damage is now calculated slightly different. (see forum post for details)
  • "Damage range" section in the character menu was showing a largely inflated value that was 5 times higher than it should be. It now shows the true correct value that it was supposed to.
  • Fixed how damage is calculated for special attacks and such. The formula needed massive fixing.
  • Lowered Logon defense by 2.
  • Fixed small bug that could happen where you wouldn't be loaded into the factory attic when entering the hole in the factory roof.
  • Fixed small issue with the lighting of other players hair when facing backwards.
  • 1 new shield.
  • 9 new weapons.
  • 4 new helmets.
  • 4 new body armor.
  • 4 new legs armor.
  • 4 new boots.
  • 1 new archer skill.

0.4.04 - May 15, 2020

  • PayVault has been added back in.
  • Fixed issue with forum accounts not being auto-created.

0.4.03 - May 8, 2020

  • Bug fixed where upgrading an equipped item would leave your player with the old item still equipped.
  • Logon's will now roam around when a player is not near instead of just standing still.
  • A special death effect is now created when an enemy dies as a result of poison, fire, or lightning strike damage.
  • Added a low quality setting.

0.4.025 - May 7, 2020

  • Players can now change their password via the options menu.
  • Fixed a few errors that would happen in various scenarios.
  • XP gained text is now shown when you kill an enemy.

0.4.02 - May 6, 2020

  • Players can now change their password via the options menu.
  • Fixed a few errors that would happen in various scenarios.
  • Lawn mower, some rocks, wooden fence, junk truck, and mailbox now play sound effects when hit.
  • Most tall weeds can now be cut.
  • Fixed issue with arrows & guns not showing the arrow/bullet when using a weapon that has been upgraded.
  • Arrows and bullets now display upgraded effects.
  • Attempted to fix issue with players sometimes appearing dead on other players screen when they shouldn't. (needs testing)
  • Renegade hut is now more complete.
  • 2 new items.
  • 3 new NPCs.
  • Weapons can now be upgraded with fire!

0.4.0 - April 24, 2020

  • Some of the pipes in the factory now drip poison acid and some drip water in the sewers.
  • Fixed issue where sharpened weapons weren't showing their full sell price.
  • Added 3 new NPCs.
  • 2 new items.
  • Increased the amount of poison damage that the "poison cloud" skill deals.
  • Weapons can now be upgraded with a poison effect!

0.3.95 - April 22, 2020

  • Website now loads over https instead of http.
  • 1 new skill added.
  • Forcefield skill takes more damage before it is destroyed.
  • Forcefield skill now protects against environment damage.
  • 2 new healing items added.
  • Server time is now displayed in the map menu.
  • Fixed issue with newly created accounts not saving their special skill usage during the first login.

0.3.9 - April 17, 2020

  • Clothes line cloth can not be moved when a player walks into it.
  • Fixed bug with messages menu clearing text when another player sends you a message mid-conversation.
  • Fixed bug with mage attacks still doing full damage at 0 MP.
  • Lowered time slightly at which dumtillian burp clouds still damage player after disapearing.
  • If users device time is off, they will no longer receive an error when trying to connect to the game.
  • Factory attic voice now mentions throwing away their ID in the trash.
  • Players now drop downward into the attic atop the factory, instead of just instantly teleporting when near the roof hole
  • Climbing has been added!
  • Factory roof is now accessed via a ladder instead of jumping on the barrels.
  • Area #33 has been changed to have the player climb up a wall instead of jumping on rocks.
  • You now enter/exit the sewer using ladders.
  • You can now get on top of Bripp's Department Store.
  • Added a small rock climbing section to area #23.
  • Improved player syncing when joining a new area. (ie: Players shouldn't "lag-teleport" as much when you first join a new area.)
  • Damage text now includes commas for values over 999.
  • 1 new skill added.

0.3.875 - April 13, 2020

  • Fixed several issue with sharped weapons, regarding equipping as secondary weapons, and issues with bows and guns.
  • Username is now also shown at bottom of character menu is a font that includes lowercase letters.
  • Changed Teplar ground texture edges so that they look more organic instead of straight edged.
  • Changed the grain trail texture to a redish texture in the Red Leaf Hills areas.
  • Added clothes line near Renegade Hideout.
==

0.3.87 - April 10, 2020

  • Weapon upgrade system implemented. Weapons can now be sharpened using stage 1 and 2 stones. (more to come later)
  • Decreased mini coconut gun power by 3.
  • Increased cutlass sword power by 1.
  • Added new building to Teplar Village.
  • 1 new area.
  • 3 new NPCs.
  • 2 new items.
  • Logging in with the incorrectly set time will now give a more user-friendly error.
  • Friends list increased from 12 to 18 capacity.
  • Private messages menu is no longer closed when the trade menu is created.
  • Fixed issue with player healing health after being killed while sitting.

0.3.86 - April 3, 2020

  • PM menu now disables the chat with a player when they have logged off, and will track their online/offline status.
  • Added grenades to Renegade hideout equipment salesman.

0.3.85 - April 2, 2020

  • Slightly lowered the jump height of Rafflesias so they are easier to hit.
  • Fixed a few out of bounds areas in the new areas.
  • Fixed walls not showing up in Partho's hut.
  • Fixed small memory leak when changing areas.
  • Fixed issue with healing cloud healing all players in the area.
  • Added arrows and bullets to the Renegade hideout's weapon salesman.
  • Decreased startup time of the game in browsers.
  • The performance hit from rendering water has been drastically reduced when running on the "high" and "very high" quality settings.
  • Fixed issue with thorn bush damage not being calculated as was intended.
  • Map has been updated to include the new areas.
  • Fixed issue with Renegades bottom half of head disapearing when facing backwards.
  • A small visual effect is now shown when you heal MP.
  • MP is now also healed whenever sitting.
  • Fixed issue with some trees displaying in front of the main chat UI text when on "medium" or "high" quality.
  • Added ambient bug swarms to the swamp areas.