CONTROLS
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DEV LOGS
1.2.1 - August 21, 2023
- Fixed bug where your character would be pushed around too much by explosions when you had a forcefield active.
- Fixed issue with snakes targetting dead players in PvP.
- Made it so when the application goes out of focus on the Web and Android version, if you are standing in a guild outpost you will be automatically removed from it.
- Several H.E.O. members now have post-Xantis defeat dialogue.
- When hovering over items in the vendor, it will now show the player's name that is selling the item.
- 1 guild contribution point is now given for every 2 seconds you are standing in a guild outpost.
- Fixed bug with hall of fame donation menu not working from a previous update.
- Attempted to fix KOTH timer counting issue. Seems fixed, but may need more testing to verify.
- Fixed a couple out of bounds spots in area #66.
- Fixed spelling error in an NPC dialogue.
- Increased guild menu to display up to 500 guilds instead of 300.
- Slightly buffed the drone attack's damage per level from a 6% increase to 9%.
- The "Reflection" skill has been nerfed slightly. It's chance of reflecting per level was decreased from 4% to 3%.
- Tornadoes now immediately remove themself if you change to a different weapon class.
- Players who have been AFK for more than 5 minutes are now auto disconnected.
1.2.0 - November 21, 2022
- Clamp traps and flares will now remove themself if you equip a non-gun as your primary weapon.
- Reduced size of element effects in the UI so they are less obtrusive.
- Fixed bug with payvault "more friends" button not going gray once the item has already been bought 4 times.
- Most two handed guns got a slightly buff in their rate of fire.
- The wishing well will now drop coins at noon also, instead of just midnight. Also moved wishing well slightly so coins spew out in a full 360 degree area. Coin magnet will also no longer work on money from the wishing well.
- 3 new wizard skills.
- Fixed bug with flare roll doing the incorrect damage when using a shield.
- Fixed bug with magic flame breathe skill when using a shield.
- Fixed bug with global XP share contribution points not getting added when you create a new guild.
- Buffed "magic breathe" and "storm breathe" damage.
- Fixed bug with "mini homings" skill not using the correct amount of MP.
- Guild announcements feature added!
- Fixed small bug where dropping an item in the portal booth area would have it fall through the floor.
- Fixed bug where guild members with certain symbols in their username would never appear online in the guild chat list menu.
- Added new "members" view page to the guild settings menu.
- Guild menu can now be sorted by contribution points and total levels.
- Improved the performance of the guild menu by no longer displaying item upgrades on players.
- Fixed an out of bounds spot in area #47.
- Archers can now shoot continuously without reclicking, even when playing on non-mobile platforms.
- Magic breathe skill now does rune damage.
- Decreased the amount of time a mage is stunned after their forcefield is destroyed.
- Drums can no longer be played when standing too close to a ladder.
- 5 new helmets.
- 5 new chest armor.
- 5 new leg armor.
- 5 new shoes.
- 1 new shield.
- 8 new weapons.
- Fixed bug where gunman's poison zone would not properly orient itself when a grenade blew up on a slanted surface.
- Fixed exploitable bug where forcefield would not go away after watching a cutscene with it active.
- 2 new areas.
- 1 new NPC.
- Game assets are now loaded from a CDN, for faster loading and cheaper bandwidth costs.
- A dozen NPC now have different dialogue after defeating Xantis.
1.1.0 - July 28, 2022
- Fixed bug where you could use the whip "whirl" skill with a non-whip weapon.
- Buffed "poison smash" skill.
- Reduced/improved arrow/bullet knockback for PvP.
- Bargain bins now have a limit as to which items can be placed in them based off of the areas they are in.
- 1 new skill added.
- Increased "coin magnet" distance by 10% and increased the speed at which coins move towards you.
- 1 new payvault item.
- Fixed bug with homing arrow targetting dead guild members in PvP.
- Fixed issue with rage not ending when switching from using a melee weapon.
1.1.1 - July 29, 2022
- A couple of minor bug fixes.
1.1.0 - July 28, 2022
- Fixed bug where you could use the whip "whirl" skill with a non-whip weapon.
- Buffed "poison smash" skill.
- Reduced/improved arrow/bullet knockback for PvP.
- Bargain bins now have a limit as to which items can be placed in them based off of the areas they are in.
- 1 new skill added.
- Increased "coin magnet" distance by 10% and increased the speed at which coins move towards you.
- 1 new payvault item.
- Fixed bug with homing arrow targetting dead guild members in PvP.
- Fixed issue with rage not ending when switching from using a melee weapon.
1.0.0 - June 30, 2022
- Fixed bug where on rare occassions, if you changed an area right as an enemy was spawned, the enemy would be unkillable in the new area.
- 1 new item.
- Titanium bot now has a unique death sound instead of playing the tesla coil's death sound.
- Fixed bug where changing your guild XP setting would also effect other players in the area.
- Added 3 second anti-spam period between sending messages in the main chat.
- Colorization shops are now open 24/7.
- Fixed bug where forcefield boosting effect would not go away if you started riding an enemy while inside someone elses forcefield.
- Fixed bug with your own snakes able to hurt you in PvP if you are not in a guild.
- "Poison zone" damage per level has been lowered from 30% to 20%.
- Attempted to fix bug where poison zone boost damage would still be done even after a poison zone was removed. (may need further testing to verify fix.)
- Fixed bug where if you were attacked and knocked down right before riding an enemy, your player would appear laying while riding.
- Fixed bug where audio and visual effect was not being created whenever an attack was reflected when using a shield.
- Fixed small visual bug where the player's beard was still visible during the invisible part of the ninja slash animation.
- Fixed bug where the mage basic attack was not causing electric chain damage.
- Fixed small bug where you could revive after being killed by adding a skill point into health.
- Refactored some of the logic for the KOTH timers to prevent the player timers getting out of sync.
- Fixed exploit where a player could equip two one handed weapons even though they only had one of them owned.
- Fixed small visual bug where colorized armor, legs, or shoes would not change color in the UI when toggling between two colorized items.
- Fixed visual bug where the increase/decrease UI text when viewing a hardened shield would not properly reflect the shield's hardening stage.
- Fixed bug where billboard images would often not load for the area you first log into.
- Attempted to make a patch for trade scamming. Will need further testing though.
- The guild hall is now open for 3 more hours a day.
- The payvault character menu customizer now includes the color black.
- Coin drops greater than 2500 now show a gold bar, and greater than 20000 will show a money bag.
- Upgraded to a slightly more powerful server to help reduce lag delay that can occur during times where higher amounts of players are online.
- Increased poison resistance on a few robot type enemies.
- 1 new enemy.
- 2 new bosses.
- 5 new helmets.
- 5 new armor.
- 5 new leg armor.
- 5 new boots.
- 5 new accessories.
- 9 new weapons.
- 6 new areas.
- 1 new payvault item added.
- 1 new cutscene.
- Name tags below players have been added and can be enabled in the options menu.
- "Magic breathe" skill can now be upgraded to stage 5 instead of 4.
- 2 new skills.
- Added donation drone schedule sign to Shroom Borough.
- New chapter added to Eliapedia.
- Pine tree, dead pine tree, and spiked vines will no longer animate when playing below "medium" quality.
- Added a few more anti-hacking measures.
0.9.0 - May 20, 2022
- Fixed issue with whip electric tip hits doing the damage of a non-tip hit.
- Fixed bug where you could not complete the "look like a banana" or "look like a baseball player" mission if the equipment you had on was upgraded.
- Lower level requirement by a little for most guns.
- Fixed bug where "bouncing rain" skill was doing having its damage multiplied.
- Damageable environmental object will not take into account the whip tip damage multiplier.
- Fixed bug where you could trade an equipped weapon by using the payvault cosmetic menu.
- 1 new item.
- 2 new NPCs.
- 1 new cutscene.
- Added a check so drums can no longer be played near the exit of an area.
- 5 new areas.
- 1 new enemy.
- 1 new payvault item. Portal booth. Allows you to teleport between towns and such.
- Increased KOTH coin reduction intervals from every 2 seconds to 3 seconds.
- Fixed small bug where the gate to the garbage dump could be raised past its intended point if you kept talking to the NPC in quick succession.
- 3 new skills.
- Coins drops worth more than 300 now shows up as bills to denote that they are worth more.
- New chapter in Eliapedia.
0.8.1 - May 2, 2022
- Removed rune visual effects from arrows and bullets because they were impacting performance too much.
- Lowered forcefield, rage, and footsteps sound effect volume.
- You will automatically get taken out of the KOTH arena if you click outside of the game in the web version.
- Item storage has been increased to 36 item slots and had it's price in the Payvault increased from 90 to 150 emeralds.
- Guild contribution points have been added.
- Fixed issue with shrapnel explosion able to push objects way to much, resulting in possibly pushing players off the map.
- Guild group chat alerts have been added.
- Guild permissions system added.
- Fame ranking now takes into account your guild permission level and your guild contribution points.
- Increased feral beast spawn points again, just a tad bit.
Known Issues/To-Do List
- Story does not progress to the Ancient Town yet.
0.8.0 - April 20, 2022
- Fixed issue where you could infinitely jump if "transparency" behind object effects was on and you dropped items and jumped at the same time.
- Fixed bug with gunman flares doing damage for secondary weapon instead of primary weapon.
- Fixed issue with character ranks not showing up in character menu. Bug was introducted in some previous update.
- A skill can now be downgraded even if a parent skill has been upgraded, as long as the skill is above level 1.
- 15 new NPCs.
- Increased the amount of XP bosses give.
- Guild XP sharing has been added.
- 1 new payvualt item.
- Items that have already been colorized can now be re-colorized.
- Items and crafting materials that you do not have enough of will have their text in dark red to denote you cannot afford them in the shop menu.
- Increased spawn rate of enemies a slight bit in areas #88 and #89.
- 3 new items.
- Fixed two areas incorrectly marked #87 on map.
- Fixed bug with "lava smash" skill not catching enemies on fire.
- 1 new boss enemy.
- 3 new areas.
- New entry in the Eliapedia's story section.
- 2 new cutscene. You must travel from area #68 to #69 for one and from #86 to #87 for the other.
- Fixed bug where your player would not face the correct direction after watching a cutscene.
- Removed the mustache from the "ringleader hat" and added it as a new beard style.
- Buffed magic breathe skill damage.
- "Poison Zone" skill can now be upgraded to stage 4. "Pure rage" to stage 4. "Coin thief" to stage 5. "Magic breathe" to stage 4. "Sonic boom" to stage 5.
- 3 new skills (2 gunman and 1 whipmaster).
- Fixed a miscalculation in the rage damage multiplier.
- "Tornado" and "air bursts" skills now do weapon upgrade damage.
- Increased" Tornado" skill duration from 12 seconds to 15 seconds.
- The "Tornado" skill's animation now plays 29% faster.
- Fixed grammatical error in rate of fire value for "Tornado skill".
- Fixed overflowing text issue in main chat where players would spam long characters causing the chat scrolling to get screwed up.
- Fixed mistake where KOTH win time was incorrectly set to 1 minute instead of 10 minutes.
- 1 new rank and HOF statue: KOTH wins.
- Reduced lag caused by the hit effect created by poison and electric weapons.
Known Issues/To-Do List
- Story does not progress to the Ancient Town yet.
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